fixed one issue with the autoenchanter
1 HUGE performance improvement
removed O squared i forgot about called on all get providers calls, sorry for that
added markdown tables to displays
fixed a bug with Ejector that was not showing inventory and was voiding ejected items when not connected to any inventory
BACKUP BEFORE UPDATING!!! A LOT OF BREAKING CHANGES!!!
This version changes a lot, for example:
- COMPLETE REWORK of the research system
- COMPLETE REWORK of the penrose sphere
- COMPLETE REWORK of ejector and the auto builder crafting card upgrade
- should work with ae2 cosmolite
- works with expanded ae
- updated multiblock structures
- rework of the structure gadgets
- removed energy storage multiblock, but added more energy storage cells (up to 2T AE capacity)
- Automation/Player upgrade card (see the tutorial video)
- added wireless notification terminal
- MASSIVE UPGRADES to the display monitor (see the tutorial video)
- QOL additions to pattern modifier
- priority avare sort for cpu selection screen
There is now a tutorial series available on my youtube channel here
Enjoy! :D
bugfix
Ejector rework + fix crash when mae2 installed without gregtech
- removed data variables as its too much work to make it worth using :/
- fixed recipe overlap
- fixed crash with other mods loading luaj as a dependency
- fixed research fluid not being recognized by ae2 as a fluid sometimes
- ignore nbt option should work again now, also with cpu priorities
- a few hotfixes
- fixed error that penrose sphere was generating less energy than it should
- fixed nokia not wanting to charge
- fixed issues with structures that should work not working for research
- added samsung galaxy s6 (copy paste gadget) that supports autocrafting of required missing resources, link it to your wireless access point and copy paste structures directly from your me storage
- fixed crazy pattern provider upgrade not working
- total rework of data variables (again), now you can just write lua code for data processors, see tutorial in guideme
updated translations
- wormhole tunel now is also a "remote interraction tunnel" you can open chests or use machines that are on the other side of the tunnel
- improved mob key handling by JEI and added mob key selector item
- damn I dont remember what else
- you can use mob keys in patterns now
- uh
- "various bug fixes and improvements"
- cpu priorities now also change which CPU will request its crafts first
- that makes it so a cpu with the highest prio, basically ignores all other autocrafting jobs, and does its thing first.
- fixed the quantum cpu not working bug
- added research station and research mechanic thats now required to unlock things in the mod
- added nokia 3310 structure gadget that allows you to cut paste structures
- ejector block has different texture when its crafting items to eject
- most multiblocks open their menu after right clicking any block not only the controller
- added pattern management unit, you can store CRAFTING patterns in it and those patterns will be available for all pattern providers on the network
- induction card support from app flux for crazy pattern provider
- added limit support to crazy pattern multiplier
- option to set circuits for all patterns inside the crazy pattern multiplier
- displays support text and color formatting, variables and amounts of items in storage, have much nicer UI, and connect with their neighbours making bigger screens
- better compatiblity with advanced ae
- EMI support with multiblock sturcture previews and recipes
- processing patterns show which circuit they are set with visually, on their texture
- ! operator now works for all nbt related matchers, as well as for tag matchers.
- the crazy multiplier wont divide if it can not divide all the things
- in the ejector menu you can set the amount of resource with middle click
- added option to load the ejector from a pattern
- fix crazy provider "lock crafting" text displaying too close to the "capacity: x" text
- fix search in the redstone terminal
- Changed the UI of the crazy pattern modifier, you can now also right click any pattern provider to open the modifier on its inventory directly
- pattern multiplier no longer breaks the display of the encoded circuit
- added tag/nbt view cell
- crazy provider holds patterns when broken
- added tooltip showing the size of crazy pattern provider and the amount of patterns inside
- a lot of improvements on the crazy pattern providers UI, its much faster now
- a lot of improvements on how the crazy provider works in general
- a way of selecting which CPU has bigger priority, so crafts that its doing would get done before crafts from cpus with lower prio
And probably more that I forgot to mention as this update is huge
entropy cradle should work now in all directions not only west
besides from the data variables rework which Ill document in the next version, Ill add guideme entries and stuff later too.
- ejector block has different texture when its crafting items to eject
- most multiblocks open their menu after right clicking any block not only the controller
- added pattern management unit, you can store CRAFTING patterns in it and those patterns will be available for all pattern providers on the network
- new way of adding language keys
- induction card support from app flux for crazy pattern provider
- added limit to crazy pattern multiplier
- option to set circuits for all patterns inside the crazy pattern multiplier
- displays support text and color formatting, have much nicer UI, and connect with their neighbours making bigger screens
- better compatiblity with advanced ae
- EMI support with multiblock sturcture previews and recipes
- processing patterns show which circuit they are set with visually, on their texture
- configurable amount of patterns inside the pattern management unit
- fixed some rare crashes with multiblocks
added a lot of things but not yet finnished all of them
complete rework of data variables
fixed some issues related to the penrose sphere



