UPDATE 1.3.1 — Spooky BugFix
We apologize for the fact that update 1.3.0 was very buggy. This minor bug-fix update addresses critical issues discovered after its release and improves loot and structure generation stability.
Loot
- Fixed loot generation issues in Dark Spooky House and other new structures.
- Loot tables are now fully balanced, with correct chances and item distributions.
- Enchanted books and rare items now generate properly in all relevant chests.
Structures
- Graveyard — fixed a minor issue where fence corners could sometimes generate incorrectly.
- Dark Spooky House — wool blocks under the structure have been fully removed, ensuring stable generation.
- Minor generation improvements for all new Halloween-themed structures.
Technical
- Small namespace and spawn chance fixes for better stability.
UPDATE 1.2.0
This update adds five new structures with loot, improves loot tables, and tweaks structure generation. First major structure update in almost two months.
New Structures
- Post — a small postal building with loot.
- Crimson Portal — a mysterious crimson-themed portal.
- Tower — magical/technical tower with rare loot.
- Miner Hut — cozy miner’s home with ores and tools.
- Camp — lumberjack/forest explorer camp with maps and supplies.
Loot
- All new structures now contain loot tables.
- Loot tables have been improved for more variety and balance.
Gameplay & Technical
- Structure spawn rates increased.
- One structure contains a hidden secret.
- Technical improvements under the hood for stability and performance.
⚙️ Fabric and NeoForge ports will follow in upcoming updates.
UPDATE 1.1.0
(Now on Fabric too)
This update includes small changes to loot tables, a new icon, and windmill tweaks.
Logo
- The logo background is now transparent.
- This is not the final logo update, but it already looks much better.
Loot
- Loot in every windmill is now unique.
- It contains the type of wood the windmill is built from.
Windmills
- Doors in windmills are now closed.
- In the spruce windmill, the oak plank strip was replaced with spruce… yes, that’s all.
⚙️ Ported on every loader now!
UPDATE 1.1.0
This update includes small changes to loot tables, a new icon, and windmill tweaks.
Logo
- The logo background is now transparent.
- This is not the final logo update, but it already looks much better.
Loot
- Loot in every windmill is now unique.
- It contains the type of wood the windmill is built from.
Windmills
- Doors in windmills are now closed.
- In the spruce windmill, the oak plank strip was replaced with spruce… yes, that’s all.
⚙️ Ports to Fabric and NeoForge are coming soon!
UPDATE 1.1.0
(Now on Neoforge too)
This update includes small changes to loot tables, a new icon, and windmill
Logo
- The logo background is now transparent.
- This is not the final logo update, but it already looks much better.
Loot
- Loot in every windmill is now unique.
- It contains the type of wood the windmill is built from.
Windmills
- Doors in windmills are now closed.
- In the spruce windmill, the oak plank strip was replaced with spruce… yes, that’s all.
⚙️ Port to Fabric are coming soon!
RELEASE!!!
Loot
- Loot is now available in every structure. Loot generation is randomized and includes Create items. My mod uses unique loot tables.
Generation
- Improved placement type for more balanced structure generation.
- Increased filler system, so structures now have a smaller chance to spawn. This change makes structure generation more balanced.
Structures
- Added chests and barrels filled with randomized loot in every structure.
- Trapdoors in windmills now match the tree type and biome.
- Fixed broken glass at the top of the greenhouse.
Fixes
- Fixed namespace issues.
Ports for Forge and NeoForge are here!
Just a loot fix
RELEASE!!!
Loot
Loot is now available in every structure. Loot generation is randomized and includes Create items. My mod uses unique loot tables.(Loot doesnt generate caused by unknown reason)
Generation
- Improved placement type for more balanced structure generation.
- Increased filler system, so structures now have a smaller chance to spawn. This change makes structure generation more balanced.
Structures
- Added chests and barrels
filled with randomized lootin every structure. - Trapdoors in windmills now match the tree type and biome.
- Fixed broken glass at the top of the greenhouse.
Fixes
- Fixed namespace issues.
Port on Fabric and loot fix for NeoForge coming soon!
RELEASE!!!
Loot
- Loot is now available in every structure. Loot generation is randomized and includes Create items. My mod uses unique loot tables.
Generation
- Improved placement type for more balanced structure generation.
- Increased filler system, so structures now have a smaller chance to spawn. This change makes structure generation more balanced.
Structures
- Added chests and barrels filled with randomized loot in every structure.
- Trapdoors in windmills now match the tree type and biome.
- Fixed broken glass at the top of the greenhouse.
Fixes
- Fixed namespace issues.
Ports for NeoForge and Fabric coming soon!
cause fabric create maximum version is 0.5.1 you need to instal texture pack for normal structures appearance.
deleted lightning rod tower
deleted cherry windmill
now mod fully server side



