Beta 1.1.9.3:
- Adapted the value change of the Skillpoints properly to the Golem (2 * (currentSkillLevel + 1), base value is configurable)
- Added a config option to change the base Skillpoint cost for the Golem upgrades
- Added a config option to change the conversion value of a Skillpoint (100 Coins to X Skillpoint(s), default 1)
- Properly cleaned up and removed (hopefully) all references and left over stuff from the Patchouli book
- Changed the landing screen to no longer reference the Patchouli book
Beta 1.1.9.2:
- Officially retired the Patchouli book for a web-based alternative, this means that Patchouli is no longer a dependency
- Re-added the CreRaces Handbook item, it now sends a link to the Wiki in chat
- The PassiveStacks variable name no longer changes to "Souls" when playing as the Lycanthrope
- Re-enabled parts of the Dwarf's passive as they had been disabled for some reason
- The RatDen is now only accessable to the Ratkin
- The Water Breathing effect now also allows the Mermaid to be on land
- Re-designed the Runic Pillar, the wall part (bottom) is now a custom block instead of a wall.
Beta 1.1.9.1:
- Fixed a bug where obtaining Dryad Sap will replace the whole stack with one bottle of sap.
- Added Gnawstone and its counterparts Gnawstone Shard & Gnawstone Dust
- Changed the recipe of the Ratking's Sceptre
- Fixed a bug where thee Ritual Lab would always generate with the same code on the wall "8006"
- Increased the Giant's Jump Height from: 1.2 >>> 1.4
- Fixed a bug where Fall Speed wasn't properly applied
- Changed the recipe for the Ratling Gun Ammo
- Added Brown colored items to the Undead summon "Titan" recipe
Beta 1.1.9.1:
- Fixed a bug where obtaining Dryad Sap will replace the whole stack with one bottle of sap.
- Added Gnawstone and its counterparts Gnawstone Shard & Gnawstone Dust
- Changed the recipe of the Ratking's Sceptre
- Fixed a bug where thee Ritual Lab would always generate with the same code on the wall "8006"
- Increased the Giant's Jump Height from: 1.2 >>> 1.4
- Fixed a bug where Fall Speed wasn't properly applied
- Changed the recipe for the Ratling Gun Ammo
- Added Brown colored items to the Undead summon "Titan" recipe
Beta 1.1.9:
Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time
- The Featherstorm effect now also uses Attribute modifiers
- Fixed a formatting error in the Slingshot's item description
- Changed the call for the Harpy Featherstorm stacking to while the attack is happening instead of before
- Fixed some typos and oversights in the CreRaces Handbook
- Actually fixed the Aurai's A1 this time
- Removed some unused variables
- Redesigned the RaceGUI/RaceHud and it is now also anchored to the corner of the screen
- Changed how Dimension ResourceKey's are grabbed (Removed the Dimension variable as a result)
- Removed the MultiKill system as it was moved to my mod: "Clash of Fates" a while ago
- Changed the value of SkillPoints drastically from: 100 per 200 Coins >>> 1 per 100 Coins
- The Dryad's pocket dimension now uses Coins to expand instead of SkillPoints
- You can now configure the amount of times the Dryad can expand their Dryad tree pocket (Be careful as allowing more than 8 can in theory collide 2 dryad pockets if expanded in a specific way!)
- Dryad saplings now behave a lot more like Vanilla saplings do
- Added the "Crimson Skyfall" and its arrow as the alternative to "Spectral Skyfall"
- Fixed a bug where if the Dragonborn got above a certain amount of rage it wouldn't go down again
- Fixed a bug where the Dragonborn didn't take damage from overheating
- The Harpy is now drained to 3 hunger bars (6 food level) whenever they reach 0 Energy
- Finished adding the A3/A4 optional keybinds (Sneak-clicking using X toggles between "AbilitySwitching" using 2 or 4 keybinds)
- Some blocks/items now call vanilla textures instead of replica mod textures
- Added a new command "/RaceDebug" for debugging
- Added a config for toggling Mermod compatibility
- You're now once again given the Mermod necklace when selecting the Mermaid
- You now keep 1 coin of each type (Dime & Penny) in your inventory to avoid having to throw items out to pick up coins (right-click to consume like normal if wanted)
- Changed some default values in the "creraces-common" config file
- The Handbook button on the RaceSelectionGUI home screen now only gives you one book every life
- The Runic Ritual's code is now randomly generated once instead of always being 7711.
- Removed the build in race randomizer from the setrace command "726366".
- Added a new sub-command for "/creraces" called setrandom which randomizes the race for the user.
- The Aurai can no longer create Holy Water +The Dryad now doesn't need the "Call of the Forest" effect in the Pocket Dimension
- Removed the race counting variables
- Removed the code for the planned Tigermen (Beastmen)
- Changed the Wolfmen's (Beastmen) ID from 10.1 >>> 10
- The Beastmen have been rebranded to the Lycanthrope (Lycan)
- The Burnout effect is now also removed from the Dragonborn when DragonForm runs out.
- Replaced Netherite Scraps with full Netherite Ingots in the Runic Relics tag
- Right-clicking a claimed Dryad sapling as a Dryad will now refresh the Call of the Forest effect
- The Runic Ritual is no longer directional and will work in any direction
- Adjusted a lot of classes to work with newly introduced formats for summoning and dealing damage to entities (Some examples: RatVenomStack, UndeadUltimate (+ like every class lol), OreadUltimate, AuraiUltimate, VeloxUltimate, UndeadAbility, OreadAbility, GiantAbility, VeloxAbility & IfDragonborn)