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Details
1.1.9pre1
Compatibility
Required content
Changes
Beta 1.1.9: Pre-Release 1
Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time
- The Featherstorm effect now also uses Attribute modifiers
- Fixed a formatting error in the Slingshot's item description
- Changed the call for the Harpy Featherstorm stacking to while the attack is happening instead of before
- Fixed some typos and oversights in the CreRaces Handbook
- Actually fixed the Aurai's A1 this time
- Removed some unused variables
- Redesigned the RaceGUI/RaceHud and it is now also anchored to the corner of the screen
- Changed how Dimension ResourceKey's are grabbed (Removed the Dimension variable as a result)
- Removed the MultiKill system as it was moved to my mod: "Clash of Fates" a while ago
- Changed the value of SkillPoints drastically from: 100 per 200 Coins >>> 1 per 100 Coins
- The Dryad's pocket dimension now uses Coins to expand instead of SkillPoints
- You can now configure the amount of times the Dryad can expand their Dryad tree pocket (Be careful as allowing more than 8 can in theory collide 2 dryad pockets if expanded in a specific way!)
- Dryad saplings now behave a lot more like Vanilla saplings do
- Added the "Crimson Skyfall" and its arrow as the alternative to "Spectral Skyfall"
- Fixed a bug where if the Dragonborn got above a certain amount of rage it wouldn't go down again
- Fixed a bug where the Dragonborn didn't take damage from overheating
- The Harpy is now drained to 3 hunger bars (6 food level) whenever they reach 0 Energy
- Finished adding the A3/A4 optional keybinds (Sneak-clicking using X toggles between "AbilitySwitching" using 2 or 4 keybinds)
- Some blocks/items now call vanilla textures instead of replica mod textures
- Added a new command "/RaceDebug" for debugging
- Added a config for toggling Mermod compatibility
- You're now once again given the Mermod necklace when selecting the Mermaid
- You now keep 1 coin of each type (Dime & Penny) in your inventory to avoid having to throw items out to pick up coins (right-click to consume like normal if wanted)
- Changed some default values in the "creraces-common" config file
- Adjusted a lot of classes to work with newly introduced formats for summoning and dealing damage to entities (Some examples: RatVenomStack, UndeadUltimate (+ like every class lol), OreadUltimate, AuraiUltimate, VeloxUltimate, UndeadAbility, OreadAbility, GiantAbility, VeloxAbility & IfDragonborn)
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mzJBlBCs:6mFvYWwj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mzJBlBCs:6mFvYWwj"
}

