Compatibility
Minecraft: Java Edition
1.20.1
1.19.4
1.19.2
1.18.2
1.16.5
Platforms
Forge
Supported environments
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Details
Licensed ARR
Published 2 years ago
Updated 6 months ago
Changelog
Beta 1.8
Note: With the Attribute change all race HP(Health) & Size (Height & Width) config options have been changed to modifiers rather than changing the default value directly, so make sure to reset all race config files also this build may be more unstable then normal because of all the changes!
- Rewrote most Attribute implementations for all races (with a few exceptions due to complications)
- The MermaidAllow check now uses a tag to identify Mermaid specific armor (creraces:mermaid_armor)
- Rewrote the Elementalist's passive
- Fixed a bug where Giant's Health config didn't change the default health of them
- Now a lot of races use Vanilla attribute instead of the Pehkui ones where possible
- Removed the Advancement locks on the Patchouli book
- Removed the "unlock" sub-command of the "/creraces" command
- The Wolfmen's passive now no longer removes Saturation
- Adjusted the Giant's & Troll's IfRace and MakeRace classes to work as the others do
- Fixed a bug where the Kitsune didn't actually increased Luck
- The Kitsune's Luck now scales with their tail amount
- Added the "Ratling Gun" to the Ratkin
- Fixed a typo in the code of the Oread's passive
- The Nymphs now have specific biome tags that they can reside in without having to worry about their specific effects
- Renamed the "Dryad Sap" to the "Dryad Tree Sap" for better clarity
- The "Dryad Tree Sap" now gives the "Call of the Forest" effect to Dryads for 8 minutes and Regeneration I for 5 seconds to non-Dryads.
- Reduced the Nymph totem's radius from 128 block cubic area down to a 64 block cubic area
- The Nymph totems now also update once every second instead of twice
- The Nymph totems now also require a "Diamond Block" instead of a "Netherite Ingot" in their recipes
- The Nymph totems effects now also lasts for 10 minutes less (originally 25 minutes, now 15 minutes)
- Started working on Project Luna (Only accessible though commands rn)
- CreRaces now controls Pehkui though its own Attributes. (This still means that CreRaces takes absolute control over the mod but you can now use attribute base values and modifiers to modify it)
- The Fairies Movement Speed is no longer effected by temperature
- Reworked the Fairies temperature passives (it now uses temperature for the Spring and Autumn fairies and biome tags for the Summer and Winter ones)
- The Ratkin now has a Mining-Speed of 1.5
- Decreased the effect durations of the Undead's A1 & A3 from: 240 >>> 160 ticks
- Gave some of the Undead's abilities AP scalings
- Mermaids now have a filled air bar and a grace period on selection as well
- Changed how the different MakeRace classes interact with the MakeFairy class for the Fairies
- The "/racerefresh" command can now accepts specific targets
- Resetting a player race now also restores their hunger, saturation and health
- Updated the Discord invite link in the pop-up
- Changed how Dwarven Crystals grow (Their grow times are now comparable to Amethysts buds)
- Added a recipe to the Dwarven Crystal Block
- Changed the name and registry ID of the "Dwarven Crystal Budding" to "Budding Dwarven Crystal" for consistency
- Added a recipe to the "Budding Dwarven Crystal" block
- Reverted how Elemental Runes are crafted (It now once again uses the "Runic Altar", check the "Recipe Guide Book" for the layout)
- Added a recipe to the "Recipe Guide Book"
- Renamed the "Recipe Guide Book" to the "Runic Handbook"
- Dwarven Crystals now generate in the "minecraft:chests/buried_treasure" loot table (1.19.2+)
- Fixed the "Blinded" effect's Blindness quick flashing
- Decreased the Ratkin's A2 default config duration from: 2400 >>> 1200 ticks
- Added a mobile version of the Ratkin's A2 called the "Mobile Poison Emitter" (which is a Ridable entity with a Wolf-like AI) when sneaking while using the ability
- Updated the Ratkin entity's AI to match a Wolf
- Fixed a bug where if the attacking entity dies while they've applied the "Rat Venom" or "Bleeding" effect to another player while blocking with a shield it would crash their client
- The Elemental Staff's now use item states
- You now need a pickaxe of level 2 or higher to break any kind of "Tempered Glass" blocks (Iron Level)
- Fixed a spelling mistake in the Fairies A1's
- Optimized some air checks by using the "forge:air" tag
- Tempered Glass now should let through light
- The Goblin Babomb now doesn't break blocks with its explosion
- The Ratkin A3 now uses the "ratvenom" damage type
- Rewrote how ratvenom's different instances of armor bypass works
- The Ratkin mob now uses a Wolf AI and can be tamed and breed using: "Gold Ingots, Emeralds and Diamonds"
- Added some default values to the comments in the "creraces-common.toml" config file
- Moved all Rune related stuff in to the Runic creative tab
- Rewrote how the Runic Enhancer activates and deactivates
- A lot of old blocks now no longer tick (as a lot of them did for some reason)
- Reimplemented the "Essence" item's functionality
- Renamed the 4 elemental tags to ex: "forge:fire" instead of "forge:fire_element"
- Removed some more left over code from the old SelectionGUI
- Setting someone's race to 0 with the "/creraces" command now actually makes them a Human instead of resetting their race
- Finally fully implemented the "Runic Ritual" (Check the Runic Handbook for information about it)
- Added 2 new Scaling item values: "atValue" & "hpValue" for Attack damage and Maximum health
- Changed the registryID of the "runic_pillar_1" block to: "runic_pillar_component"
- Added support for the Fabric mod "Icarus" (As the currently is no Forge counterpart if you want to use it run it with the mod "Sinytra Connector")
- Fixed a bug for the fairies relating to a fix above
- Fixed a bug where the Giant constantly refreshed the Absorption effect relating to a fix above
- Rewrote the Giant's A1
- Added 2 new abilities to the Giant together with some general adjustments
- You can no longer use the Item Storage Device in your off-hand slot (Exploit related)
- Food and Saturation gains are now doubled for small races (Pixie & Fairies)
- Fixed a typo in the Mermaid's A2 invalid message
- Fixed a bug where the Elves passives weren't working (Elf/Velox)
- The Mermaid no longer applies Mermaid Affinity to helmets
- The Velox no longer needs to take of their armor to gain invisibility when sneaking
- The Camouflage effect now resets the players scale to fix a bug with the Naiad and Dryad turning invisible after use