Features:
Changed functionality of the Sunforged Armour:
Now, the Chestplate has to be crafted and then the Dawntaker can activate it. If this happens, the chestplate retains enchantments and for the time of the duration gains the curse of binding as to not enable infinite armour-generation.
Rebalance:
Adjusted Stats:
The Sunforged armour now has much more evenly spread stats (6/10/10/9) in order to work around the partial rework in functionality.
Changed Recipies:
The Dawntaker is now overall cheaper
The Chestplate gained a crafting recipe
The Wake Funeral has been made more expensive for balance purposes
I was busy with work so the project was quiet. I hope next to add more for the twisted prisms and potion lenses. And also fix some apparently still existing performance impacts.
(Reupload, fixed Illumination Device)
Added Features:
Items: (updates for information on additions from 1.6.0.2) -Twisting Prisms -Illumination Device (0.2) -Illuminite Ingot -Glow Rod (0.2) -Sol Warscythe -Sol Axe -Copper Kindling (0.2) -Unlit Flame Bowl (0.2) -Unlit Flame Bowl with Copper Kindling (0.2) -Static Flame (Copper Kindling) (0.2\
Mechanics:
Illumination Device: This Device is at large a chamber that holds place for 4 glow rods. Place all four inside and it shines at maximum brightness and incinerates all undead mobs in a 10 block radius.
Twisting Prism: A crystaline prism, torn into two pieces by not understood powers. Drawing its powers from somewhere else, it provides twisted buffs to the user. Depleted upon use.
Sol Warscythe: A large polearm forged with Sol Alloy
Sol Axe: An axe in the shape of a waning moon. This quality allows it to be used faster than other axes in combat. However, due to the lower mass, it only mines blocks as fast as an iron axe.
Copper kindling: A sheet of paper with a powder-mixture of gunpowder and copper dust, requires an iron-pickel to craft. Holding it and a firecharge in your hand can lead to detonation if combined
Unlit Flame Bowl with Copper Kindling: An unlit flame bowl with copper kindling in it. Hold it and flint and steel in both hands and right click to create a static flame.
Static Flame (Copper Kindling): A static flame based on copper kindling. Holding it in your off-hand while swinging at an entity adds a fiery twist to your attacks with a cooldown.
Sol Furnace: Finally works without needing to press a button. Currently doesnt have a system to work item after item, so the slot capacity has been reduced to 4
Further tools made from sol alloy are planned. More potion lenses and twisting prisms are planned as well. A guidebook is still in the works but its difficult. JEI integration is also planned but I am unsure if I can pull it off
Generally, I intend to add a second theme to the mod, which, funny enough, as evolved from a general weird arsenal mod. I am quite proud on my progress and on the fact that I've found a sort of identity for my mod. I am also happy to see (at the time of writing) I've almost reached 80 downloads. It fills me with joy to see people giving this mod, somehow thrown together by one guy with 0 actual modding knowledge, a try, even if only for the briefest of moments. Just being recognised already sweetens the experience for me.
Added Features: Items: Illumium Ingot Glow Rod Copper Kindling Unlit Flame Bowl Unlit Flame Bowl (Copper Kindling) Static Flame Blocks: Illumination Device (Empty) Illumination Device
Mechanics: The Illumination Deivice shines at a brightness of 15 if supplied with 4 glow rods. This contraption also imitates the sun as all undead creatures in its viccinity go up in flames.
The Unlit flame bowl with copper kindling can be lit by holding it one hand, a flint and steel in the other and right clicking.
The static flame adds to the wielders attack, if held in the off-hand by starting fire on attacked targets
Minor Patch -Balance Changes to the light sunforged armour: The Full set now adds the blessed armour effect, granting the user some additional minor protection and 4 additional health points. Its enchantability is now also improved, now being scored at 17, 2 above netherite
-Added light sunforged armour (Step between iron and diamond) -Made with smithing table: Place purified shard into the template slot, iron armour into the center and a sol ally ingot into the right
-Added Vortex enchantment (Sunforged circleblade only, disables target movement for a short time)
-Enabled sol furnace to work without having to open the GUI
Goals: Adding visual effect to Vortex. Make sol furnace work without button
-Reworked Acquisition of the Tarnished Totem: Now, you need to right click a Soul Campfire with a Totem of Undying, giving you the Scorched Totem Scraps. Combine them with a Netherite Ingot [N], 2 Netherite Scraps [S], the Scorched Totem Scraps [ST], two Arcane Ingots [AI] and an Echo Shard [E] as seen here:
[/] [AI] [E]
[S] [ST] [AI]
[N] [S] [/]
Added new Items: Battered Totem (Drops from Evoker when holding Binding Core in off-hand)
Tarnished Totem (is crafted with Binding Core and Battered Totem)
Tarnished Mark (Is received upon activation of the Tarnished Totem, fills helmet slot)
Added new Effect: Tarnished
Updated existing Features: Reduced Charge Time of Brute Advance by 5 ticks
Added Double Jump to the Sunforged Armour received from Rising Shine
Added New Features: Killing Evoker with Binding Core in off-hand drops the battered totem
Tarnished Totem (animation not yet working) grants the following abilities upon activation (holder dies): Adds Health Boost V (One additional Health bar) for infinite time
Revives the holder at full HP
Adds Resistance II for 30min
Adds Tarnished Effect for 30min (Upon the end of the effect, the entity affected dies. Cannot be interrupted by Mmilk, honey or totem of undying. The latter however can be used to survive the effect's end).
Adds the full Sunforged Armour set, with the usual effects (Curse of Binding, Curse of Vanishing), cannot be taken off with Rising Shine, Head is equipped with Tarnished Mark
Fixed Bugs: Minor Bugs
Fixed a bug that disabled drops
Other changes: Disabled Geckolib dependancy



