
Crimson Axolotl's Weird Weapons and Stuff
This is my first ever modding attempt, turned passion project. The entire thing was made in MCreator and was mainly developed with private usage in mind. However, as I will upload it here for convenience's sake, I might as well share it with all.
2.0
Compatibility
Changes
Important Notice! Not compatible with established worlds using my Mod from Alpha or Beta, trying to anyways can temoparily or permanently damage or corrupt worlds, unless you do the following (courtesy of u/VT-14 on reddit):
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Before you do anything that messes with your modpack, make a backup. Literally make a copy the entire modpack folder at another location on your computer.
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Get NBTExplorer.
2A) Run NBTExplorer.exe. Use the "Open NBT Data Source" button and navigate to your modpack's files and open that particular save's level.dat file. If you have the world save folder open in your File Explorer you should alternatively be able to click and drag it into the NBTExplorer window.
2B) Alternatively you can find the level.dat file in your File Explorer, right click it and select "Open With" and tell Windows to open it using NBTExplorer (and you can toggle the setting to make it do this automatically with all .dat files moving forward). You will probably need to "choose another app" and "look for another app on this PC" and manually navigate to where NBTExplorer.exe is saved.
Where your modpack's root folder is saved depends on how you set up whatever launcher/app you are using. Most apps have a button to "open local modpack folder" which will take you right to it. You can also load the game, go to the Resource Packs menu, and press a button to open the relevant resourcepacks folder from there; the modpack's root folder is 1 level up from there.
level.dat will be in <modpack root>/saves/<your name for the save>/level.dat.
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As I said in my previous response, Dimensions' NBT data should be at level.dat > Data > WorldGen Settings > dimensions > (whatever dimension you need to remove). Select that dimension's folder and click the "Delete Tag" (Red X) to remove it.
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Save in NBTExplorer, Cross your fingers, and try loading the game.
You are searching for a dimension that is called realmof_familiars or the eerily familiar or something along those lines. It is an outdated prototype Dimension that I messed up and had to redo.
Changelog:
Re-added the Eerily Familiar
Added Warding Effect. Its applied when equipping the Sunforged armour and gives you a damage nullification on the first 1-2 hits taken. Not effective against damage that comes in over several ticks.
I feel like the Mod is now in a state where I can claim that I want to do a full release. I want to thank the probably very few people who are playing it and the many people who at least downloaded it. It means a lot to me.
Also, I am still struggling but trying to make an ingame guidebook
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BNGeoXs8:cjI6HWm6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:BNGeoXs8:cjI6HWm6"
}
