
Crimson Axolotl's Weird Weapons and Stuff
This is my first ever modding attempt, turned passion project. The entire thing was made in MCreator and was mainly developed with private usage in mind. However, as I will upload it here for convenience's sake, I might as well share it with all.
1.6.0.3
Compatibility
Changes
(Reupload, fixed Illumination Device)
Added Features:
Items: (updates for information on additions from 1.6.0.2) -Twisting Prisms -Illumination Device (0.2) -Illuminite Ingot -Glow Rod (0.2) -Sol Warscythe -Sol Axe -Copper Kindling (0.2) -Unlit Flame Bowl (0.2) -Unlit Flame Bowl with Copper Kindling (0.2) -Static Flame (Copper Kindling) (0.2\
Mechanics:
Illumination Device: This Device is at large a chamber that holds place for 4 glow rods. Place all four inside and it shines at maximum brightness and incinerates all undead mobs in a 10 block radius.
Twisting Prism: A crystaline prism, torn into two pieces by not understood powers. Drawing its powers from somewhere else, it provides twisted buffs to the user. Depleted upon use.
Sol Warscythe: A large polearm forged with Sol Alloy
Sol Axe: An axe in the shape of a waning moon. This quality allows it to be used faster than other axes in combat. However, due to the lower mass, it only mines blocks as fast as an iron axe.
Copper kindling: A sheet of paper with a powder-mixture of gunpowder and copper dust, requires an iron-pickel to craft. Holding it and a firecharge in your hand can lead to detonation if combined
Unlit Flame Bowl with Copper Kindling: An unlit flame bowl with copper kindling in it. Hold it and flint and steel in both hands and right click to create a static flame.
Static Flame (Copper Kindling): A static flame based on copper kindling. Holding it in your off-hand while swinging at an entity adds a fiery twist to your attacks with a cooldown.
Sol Furnace: Finally works without needing to press a button. Currently doesnt have a system to work item after item, so the slot capacity has been reduced to 4
Further tools made from sol alloy are planned. More potion lenses and twisting prisms are planned as well. A guidebook is still in the works but its difficult. JEI integration is also planned but I am unsure if I can pull it off
Generally, I intend to add a second theme to the mod, which, funny enough, as evolved from a general weird arsenal mod. I am quite proud on my progress and on the fact that I've found a sort of identity for my mod. I am also happy to see (at the time of writing) I've almost reached 80 downloads. It fills me with joy to see people giving this mod, somehow thrown together by one guy with 0 actual modding knowledge, a try, even if only for the briefest of moments. Just being recognised already sweetens the experience for me.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BNGeoXs8:zbdo30pe"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:BNGeoXs8:zbdo30pe"
}
