What's New?
- Updated to 1.20.2
{ping}now shows ping rather than latency- Added
{latency} - Added more performance metrics
- Ticks (Singleplayer):
{tick_ms_<min/max/avg/samples>} - Packet Size (Multiplayer):
{packet_size_<min/max/avg/samples>} - Ping:
{ping_<min/max/avg/samples>}
- Ticks (Singleplayer):
What's New?
- Updated for Sodium 0.5.0 and above
- Added Simplified Chinese (thanks WForst-Breeze)
What's New?
- Updated to 1.20 / 1.20.1
What's New in v3.1?
v3.1 fixed a bunch of crashes and bugs, some QoL improvements and over 30 new variables!
Critical Crash/Bug Fixes
- Example profile now shows again on first boot, and profile saving is no longer broken during first boot
- No longer crashes when:
- BetterF3 is installed
- The mod is disabled in-game
- Invalid variables, Variables with caps, or
!/.are in conditionals - When you have just
{item:}with no slot or anything - You open the errors screen with an invalid
{itemcount:<item>}variable
Features
- Added Named Colors
- Added Vanilla / None Crosshair options
- 5 New Section Locations (TopCenter, CenterLeft, CenterCenter, CenterRight, BottomCenter)
{light}now takes into account time/weather- Target Entity X/Y/Z can now be decimals
- Target Variables without short versions now have them
- Updated default profile
Variables
Full Docs For These
{name}/{display_name},{username},{uuid}{world_name},{server_name}{server_address}/{ip}now aliases for{address}- Target Entity Display Name / UUID
{item:<slot>:count}and{item:<slot>:max_count}(slot){space:<pixels>}: a more precisise way to position things{reach}: Player's Reach{solar_time},{lunar_time}: Time in ticks{light_sun}: Sky Light, but takes into account time/weather{snowing}- Fishing Rod:
{fishing_is_cast}: Fishing rod is cast{fishing_is_hooked}: Fishing rod hooked on an entity{fishing_has_caught}: Fishing rod caught fish/loot{fishing_in_open_water}: In water that allows it to catch treasure{fishing_hook_distance}: How far away the bobber is- Hooked Entity Type / ID / Name / UUID / XYZ / Distance
Bug Fixes:
- Fixed crosshair conflict with Feather Client
- Default transparency for background colors is now 44 instead of ff
- Fixed local theming (for real this time)
- Item Variable's boolean value are no longer inverted
{facing_towards_pn_word}now properly shows "positive" instead of "ifTrue"- "Show Errors" key no longer missing translation
- String flags now work on the
{setting:<setting>}variable - Texture Icon now works with namespaces
- A missing
=endif=now shows an error
What's New?
- Updated to 1.19.4
- Fixed {gpu}
What's New?
- Fixed
{gpu}
What's New in v3.0?
New Features:
- User Friendly Error Screen
- New User Friendly Wiki
- Multi-line conditionals
- Else-if support in conditionals
- Theming can now be done locally instead of only profile-wide
- Crosshair theme option
- Added Update Checker
New Variables:
- Icon Variables
- Way better item variables
- Variable that allows you to show the value of any minecraft setting
- Left/Right Clicks per Second (
{lcps}&{rcps}) {sprinting},{sneaking},{swimming},{on_ground}{facing_short}{seconds}(mc time scale){singleplayer}and{multiplayer}{raining}and{thundering}{frame_ms_min},{frame_ms_max},{frame_ms_avg},{frame_ms_samples}{gizmo}(debug crosshair)
Changes and Bugs Fixes:
- Fixed
{nether_x}and{nether_z}in the nether {real_time:<format>} no longer crashes when given an invalid format- Scale and Precision variable flags now work on integers
- Precision now show trailing 0s
- Changed example profile
- Performance Improvements (batched render calls)
What's New?
- Added
{moon_phase}(1-8) - Added
{moon_phase_word} - Added
{cpu_name}and{gpu_name} - Added
{cpu_cores}and{cpu_threads} - Added
{display_refresh_rate} - Added support for
\n- This will be useful in the future for variables like: status effects, blockdata, etc
- Fixed conditional parsing of variables with numbers in them (
{hour12}and{hour24}) - Fixed negative numbers not working in conditionals
- Re-added
{hour}which was removed by accident - Fixed TextShadow flag requiring a space after the colon.
What's new in v2.0.0!
- All the new stuff is documented!
- Huge refactor needed to allow for conditionals (some variables act a bit differently now)
- Finally add better conditionals, with comparison support (#2, #14)
- Also includes 1-deep nesting! (hey, it's better than the previous 0) To nest, use
'instead of"in the inner one
- Also includes 1-deep nesting! (hey, it's better than the previous 0) To nest, use
- Added variable flags:(#5, #26)
- uppercase (
-uc), lowercase (-lc), titlecase (-tc), smallcaps (-sc), and no dashes (-nd) for String variables - precision (
-p<precision>) and scale (-s<scale>, can either be decimal or fraction) for Decimal variables
- uppercase (
- Added a Statistic variable (#19)
- Syntax:
{stat:<minecraft_statistic_id>}or{stat:<type>:<value>} - Since mc stats are
ints, you can use the scale and precision flags to get it to the right unit - Also has
-fflag to use the stat's built-in formatter (doesn't work with scale and precision flags) - Updates twice a second for now (it's limited as it has to send and receive a packet from the server to update)
- Syntax:
- Added variables for target block, fluid, and entity (#8)
- Block:
{target_block}(block name) and{target_block_id}(target cord variables already exist) - Fluid:
{target_fluid},{target_fluid_id},{target_fluid_x}/{tfx},{target_fluid_y}/{tfy},{target_fluid_z}/{tfz} - Entity:
{target_entity},{target_entity_id},{target_entity_x}/{tex},{target_entity_y}/{tey},{target_entity_z}/{tez}
- Block:
- Added variables for held items: (#23)
- Main hand:
{item},{item_id},{item_dur},{item_max_dur},{item_dur_per},{item_has_dur} - Offhand:
{oitem},{oitem_id},{oitem_dur},{oitem_max_dur},{oitem_dur_per},{oitem_has_dur}
- Main hand:
- Added Region variables (in 1.18, it's the number and file name next to chunk_x and chunk_z)
- Region:
{region_x}/{rex},{region_z}/{rez} - Region Relative:
{region_relative_x}/{rrx},{region_relative_z}/{rrz}
- Region:
- Added CPU Usage (
{cpu}/{cpu_usage}) (#14) - Added GPU Usage (
{gpu}/{gpu_usage}) - Added Slime Chunk boolean variable (
{slime_chunk}) (#13) - Added Simulation Distance (
{simulation_distance}/{sd}) - Added Off Heap Memory (
{memory_off_heap}) - Added Sodium Support:
{sodium_version},{sodium_chunk_arena_allocator},{sodium_staging_buffers},{sodium_buffer_objects},{sodium_memory_used},{sodium_memory_allocated}- Currently ignores flags
- Added (some) Iris Support:
{iris_version},{iris_shaderpack},{iris_shaderpack_profile},{iris_shaderpack_changes},
- Add optional width for sections (#27)
- Add ability for certain sections to hide when the chat is open (#21)
- Ability to select font
- Using the
==Font:<font>==flag - 1.18's new illageralt font was modified to allow non-alphanumeric characters to show (aka not be boxes) so that it's usable for the hud
- Same thing with the alt font (the one used in the enchanting table, the Standard Galactic Alphabet)
- Made an illageralt2 font that's the same as above, but also displays numbers normally
- Using the
- Added ability for other mods to add their own variables
- Done by using the
CustomHudRegistry.register(name, element)method
- Done by using the
- Updated to 1.19
- Added a default profile with instructions on how to edit
- Fixed right padding (#18)
- Fixed scaling shifting bottom/right sections (#7)
- Fixed translation keys (#17, I swore I merged this before, but oh well)
- Added Portuguese (Portugal) translation (#17)
- Removed
{client_chunk_cache},{client_chunk_cache_capacity}, and{server_chunk_cache}
What's New?
- Fixed crash with Iris
In 2.0.0-beta.1:
- All the new stuff is documented!
- Huge refactor needed to allow for conditionals (some variables act a bit differently now)
- Finally add better conditionals, with comparison support (#2, #14)
- Also includes 1-deep nesting! (hey, it's better than the previous 0) To nest, use
'instead of"in the inner one
- Also includes 1-deep nesting! (hey, it's better than the previous 0) To nest, use
- Added variable flags:(#5, #26)
- uppercase (
-uc), lowercase (-lc), titlecase (-tc), smallcaps (-sc), and no dashes (-nd) for String variables - precision (
-p<precision>) and scale (-s<scale>, can either be decimal or fraction) for Decimal variables
- uppercase (
- Added a Statistic variable (#19)
- Syntax:
{stat:<minecraft_statistic_id>}or{stat:<type>:<value>} - Since mc stats are
ints, you can use the scale and precision flags to get it to the right unit - Also has
-fflag to use the stat's built-in formatter (doesn't work with scale and precision flags) - Updates twice a second for now (it's limited as it has to send and receive a packet from the server to update)
- Syntax:
- Added variables for target block, fluid, and entity (#8)
- Block:
{target_block}(block name) and{target_block_id}(target cord variables already exist) - Fluid:
{target_fluid},{target_fluid_id},{target_fluid_x}/{tfx},{target_fluid_y}/{tfy},{target_fluid_z}/{tfz} - Entity:
{target_entity},{target_entity_id},{target_entity_x}/{tex},{target_entity_y}/{tey},{target_entity_z}/{tez}
- Block:
- Added variables for held items: (#23)
- Main hand:
{item},{item_id},{item_dur},{item_max_dur},{item_dur_per},{item_has_dur} - Offhand:
{oitem},{oitem_id},{oitem_dur},{oitem_max_dur},{oitem_dur_per},{oitem_has_dur}
- Main hand:
- Added Region variables (in 1.18, it's the number and file name next to chunk_x and chunk_z)
- Region:
{region_x}/{rex},{region_z}/{rez} - Region Relative:
{region_relative_x}/{rrx},{region_relative_z}/{rrz}
- Region:
- Added CPU Usage (and CPU & GPU Temps aren't feasible) (#14)
- Added Slime Chunk boolean variable (
{slime_chunk}) (#13) - Added Simulation Distance (
{simulation_distance}/{sd}) - Added Off Heap Memory (
{memory_off_heap}) - Added Sodium Support:
{sodium_version},{sodium_chunk_arena_allocator},{sodium_staging_buffers},{sodium_buffer_objects},{sodium_memory_used},{sodium_memory_allocated}- Currently ignores flags
- Added (some) Iris Support:
{iris_version},{iris_shaderpack},{iris_shaderpack_profile},{iris_shaderpack_changes},
- Add optional width for sections (#27)
- Add ability for certain sections to hide when the chat is open (#21)
- Ability to select font
- Using the
==Font:<font>==flag - 1.18's new illageralt font was modified to allow non-alphanumeric characters to show (aka not be boxes) so that it's usable for the hud
- Same thing with the alt font (the one used in the enchanting table, the Standard Galactic Alphabet)
- Made an illageralt2 font that's the same as above, but also displays numbers normally
- Using the
- Added ability for other mods to add their own variables
- Done by using the
CustomHudRegistry.register(name, element)method
- Done by using the
- Updated to 1.18.2 (#29)
- Fixed missing right padding #18
- Fixed scale being weird #7
- Fixed translation keys (#17, I swore I merged this before, but oh well)
- Added Portuguese (Portugal) translation (#17)
- Removed
{client_chunk_cache},{client_chunk_cache_capacity}, and{server_chunk_cache}
What's left before full 2.0 release:
- Make Sodium variables work with flags
- Finish Iris Support
{iris_shadow_half_plane},{iris_shadow_res},{iris_shadow_entities},{iris_shadow_blockentities},{iris_should_render_translucent},{iris_should_render_terrain}- Distance Terrain/Entity, Shadow Culling, Shadow Terrain, Shadow Entity Batching, Entity Batching
- (Maybe) A couple other things added to the F3 menu in 1.18. Not sure how useful they are though
- Noise Router
- Biome Builder
- More Chunk Info
- Updated to 1.18
- Fixed crash related to the particle variable that happened in v1.2.2
- Fixed
{am_pm}


