A long-awaited mini update and a port of the mod which focuses on minor additions and changes.
Additions
Static Time
- Quick Options: Added modifier key description on buttons that have a value other than 0 (Sunrise is the only one that
can't have this as it passes the value 0)
- The ability to use modifier keys were available in the initial release version but were never shown
Moving Time
- Now shares a similar quick-option style from Static Time
- Is now accounted for when doing
/daylightchanger time add
(orremove
,set
)<time>
(closes issue #2)
Randomizers
- Seed Section: A new button option to set the RNG back to its initial state
- Note: Just like in the initial release, the "Initial Seed" text widget only changes its seed to its initial state if no tick ran
Moving Time & Randomizers
- Have an extra category that aims to make 2 internal values accessible so the user can get to modify them
- The rest can be modified on a configuration, though this is not intended to be done this way as it will likely break these cycles.
Saving Cycle States and Remembering States on World Change/Leave
- Note: Only Moving Time and Randomizers get this addition and change due to their nature with needing to store caches
- Can now save the states for both while either switching or leaving a world
- However, this is still a bit buggy when starting from a new instance but is not that big of a deal.
- To disable the option to save into a disk while this is happening, use the command version and write:
/daylightchanger option allowWorldChangeCyclesToWriteToDisk false
- Randomizers will not be able to remember the seed as there is no current option to reset the seed back to its initial state.
Known Issues
System Time
- The year is still broken when using Date Over Ticks option in the screen