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-Players will no longer dropped cooked flesh if:

-Killed by a player without Cleaving AND without Fire Aspect


-Added /deaths

-Can be executed by anyone with admin permissions

-Tells you the specified player's deaths, renewed deaths, and total (true) deaths.

-Here's the command format: /deaths @ or Player Name

-Added a new game rule dedicated to deciding the percentage of the XP penalty applied (XP Penalty game rule required to be true)


-Added the Cleaving Enchantment:

-Has 2 Levels

-Will make players killed with this enchantment drop extra flesh.

-Level 1 drops 1 extra flesh, for a total of 2 along side the base drop rate. Level 2 drops 2 extra flesh, for a total of 3 along side the base drop rate.

-Can be obtained from villagers and loot chests, with maximum rarity.

-Can be applied to any sword or axe.

-Players now spawn zombies at their location when dying (toggle with game rules). This depends on their enviornment too:

-Dying in water spawns a Drowned

-Dying in a desert or any badlands-type biomes will spawn a Husk

-Dying anywhere else spawns a normal zombie

-Eating raw flesh now gives hunger for 1.5 minutes and poison for 45 seconds.

-Players can now only drop 1 flesh when dying

-Only cooked flesh will lower your death count when eaten now

-Includes exactly what you know it includes! (Except things you didn't know it included)

-Check the Death compendium for vague hints for how to do things!


Project members

ItsBeck_

Member


Technical information

License
ARR
Client side
required
Server side
required
Project ID