Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
v2.0.0 is currently in the beta phase. Some mechanics are remade and some new mechanics are being added. It is not stable yet, use at your own risk.
If you have any suggestions, advice, or discover any bugs, please contact me. I would be very grateful.
I may release new patches frequently, but you don't have to always update to the newest version unless there are critical bugs.
Description
This mod adds 2 new status effects that are inspired by Dead by Daylight. These status effects only apply to players for now.
- Endurance
- Deep Wound
Some enchantments and potions about these 2 status effects are also added.
This comes with a 32x resource pack for the textures in this mod. You can use it if you are using any 32x resource packs. Click here to download.
You can add this mod as a dependency and access the status effects in your code. The set up process is at the bottom.
Here are the simplified descriptions of the 2 status effects. For detailed explanation, please visit Wiki.
Endurance
Prevents fatal damage once, leaving you at 1 HP and applying Deep Wound. Removes all other Endurance effects.
Does not trigger if you already have Deep Wound.
Obtainable from
- Eating food
- Undying enchantment
- Potion of Endurance
For each amplifier
- You will gain Deep Wound with the same amplifier of this status effect.
Deep Wound
Removes all other status effects and applies 20 Bleed Points (BP). Lose 1 BP/sec, dies when all BP are lost.
Taking damage increases loss speed and can cause instant death after multiple hits.
Sprinting, eating, and drinking slows down bleeding. Increasing MP, taking damage or damaging mobs pauses bleeding.
Health restoration is converted to mending progress (MP), conversion rate is increased when sneaking. Remaining still and sneaking will gradually increase MP.
MP is gradually lost if it does not increase within 5 seconds.
Reaching 20 MP removes Deep Wound, converting a portion of remaining BP into Absorption and granting Regeneration IV + Speed I for 2s.
While suffering from Deep Wound, your vision will slowly fade. This can be turned on/off using this command /endurance showVignette true/false.

- Orange frames = Mending progress
- Red hearts = Bleed points
Obtainable from
- Triggering Endurance effect
- Borrowed Life enchantment
- Potion of bleeding
For each amplifier
- Time it takes to lose all BP -2s
- Time it takes to fully mend -1s
Set up
If you want to access the status effects in your own mods, follow this set up to depend your mods on this mod.
repositories {
maven {
url = "https://api.modrinth.com/maven"
}
}
dependencies {
modImplementation "maven.modrinth:deep-wound:{the_version}"
}
The version is in format x.y.z+[mc_version] e.g. 1.0.0+1.21.7.
The code is documented in the Wiki page. You also need to add a library mod I wrote for myself in your mods folder for your dev client to run.
Visit Release to download the library mod. This library will later be published on Modrinth as a dependency.
Dependencies
- DuskyWisp's Library (Required after 2.0.0 is released. For now, 2.0.0-beta automatically includes this, except for development environments)
MISC
Yes you can include this mod in your modpacks.
Yes you can use this mod as a dependency.
Yes you can post your mods that depend on this mod on mod platforms.
Yes you can freely use the textures in this mod.
Yes you can make the resource pack better and post it although I don't think anyone has got nothing better to do than doing this.
Yes I might release Neoforge version but I'm still learning.
No you cannot copy my code and post it somewhere else under your name.
No you cannot post this mod on other platforms under your name.
No you cannot modify this mod and claim it is yours.
No I will not backport to older versions.



