Bug fixes
- Fixed the bug where the Endurance applied by Undying enchantment may not be removed when the chestplate is taken off.
- Fixed the bug where tipped arrow of Endurance may not give you the Endurance effect.
Translation
- Added missing translations to tipped arrow of Endurance and Bleeding.
Bug fix
- Fixed a small bug where Deep Wound applied by Borrowed Life enchantment might be treated as applied by Endurance in some situations.
Render
- Fixed the blood vignette because I actually increased the alpha of it by mistake.
Gameplay
- Deep Wound damage (used for killing the player when BP reaches 0) now bypasses invulnerability.
MISC
- If no other serious issues are found, the next version will be a Release after the library mod is approved by Modrinth.
Bug Fixes
- Fixed so, so, SO many bugs I can't even remember what I fixed exactly.
Render
- Adjusted the maximum alpha of the blood vignette so you can at least still see something.
Gameplay
- Changed the cooldown logic so it still runs even if you are not carrying them.
- Added an attribute Vulnerability that increases damage taken by an entity. Used by Deep Wound applied to non-player entities.
- Endurance and Deep Wound now also applies on non-player entities as well.
- The 3 hit penalties of Deep Wound are no longer triggered if Deep Wound is not applied by Endurance.
- Witches can now use potions of Endurance and Bleeding.
- Remade Borrowed Life enchantment completely.
MISC
- Removed compatibility with Throw Your Axes since it's no longer needed.
- Really sorry about the bugs in the previous beta and the late update, there were...way too many errors (facepalm)
- Posted the source code on Github.
- Added documentation for those who want to include this mod as a dependency.
Bug fix
- Fixed the issue where taking damage the third time while suffering from Deep Wound doesn't immediately kill you.
- Fixed the bug where if you trigger Borrowed Life on top of another Endurance effect, the Endurance applied by Borrowed Life doesn't restore 4 tokens to your weapon after naturally expires.
- Fixed the issue where killing some non-hostile mobs still gives you 2 Borrowed Life tokens.
Compatibility (Only apply to 1.21.9+)
- Adjusted the size of token display when Throw Your Axes mod is installed, and the weapon is enchanted with Well Prepared.
Description adjustment
- Corrected the incorrect description of Borrowed Life enchantment.
- Previously: You only gain tokens when you kill a mob directly via melee attack.
- Corrected: You can gain tokens when you directly kill a mob via both melee or ranged attack, as long as you are holding the weapon in your main hand.
Name adjustment
- The Chinese name of Borrowed Life is changed from 偷生 to 噬命.
Render
- Smoothened the vignette.
Balance
- Adjusted Borrowed Life enchantment:
- It no longer trigger if you are already suffering from Deep Wound.
- You now only gain 1 token from tamed mobs.
- Nerfed Deep Wound effect:
- Buff duration after Deep Wound removal: 3s -> 2s
Hot fix
- Fixed a critical bug where the game crashes if a triggered Endurance is not applied via enchanted equipments.
Bug fix
- Fixed a bug where infinite Endurance effects that are not applied via Undying enchantment is immediately removed.
- Fixed the issue where it still renders bleed point and mending progress after death.
Balance
- Increased the duration of Endurance given by food:
- Enchanted golden apple: 2min -> 5min
- Golden apple: 1min -> 2.5min
- Other food: 30s maximum -> 40s maximum, modified duration calculation equation
Bug fixes
- Fixed a bug where bleeding point immediately starts to lose after mending is stopped.
- Fixed the bug where a chestplate with Undying enchantment doesn't break after triggering the enchantment and consuming all durability.
Balance
- Remade effects for each amplifier of Deep Wound:
- Reduces the time it takes to lose all bleed point by 2s
- Reduces the time it takes to fully mend by 1s
- Adjusted Undying enchantment:
- Lowered the weight of appearing.
- Consumes max durability on trigger: 10% -> 10/9/8%
- You now gain Endurance III from enchanted golden apples, Endurance II from golden apples, and Endurance I from any other food.
Breaking changes
- Removed player's basic ability to gain Endurance upon killing a mob.
- Added an enchantment Borrowed Life, see the Wiki page for more information.
MISC
- Added a warning for when a chestplate will break the next time it triggers Undying enchantment.
- Changed some logic so it can identify the source item stack of an Endurance effect.
- Nerfed Undying enchantment
- Lowered the weight of appearing.
- Cooldown: 2/1.5/1 min -> 2.5/2/1.5 min
- Consumes 10% max durability when triggered.
- Fixed the issue where the Undying enchantment doesn't show up in the enchantment table.
- Ported to 1.21.9
- Slightly fixed rendering issue when shader is on.
- Sorry for the frequent update.
- Added amplifier affects for each status effects.
- Added enhanced versions of potions of each status effects.
- Fixed the wrong ingredients because my limited brain got the use of glowstone dust and redstone mixed up.
- Updated Undying enchantment's effect.
- Changed the license
- Stopped procastinating and added a red vignette effect while under deep wound.
- Just a reminder, I named the jar file 1.0.1+1.21.7 in the previous version but that is a mistake. That one is 1.0.0, this one is 1.0.1, sorry about that.



