Improvements:
Improved buffer building speed and LOD responsiveness
Decreased VRAM usage
Color calculations now use Squared Color Averaging
Rotated Pillar Blocks like Wood Logs now use the side color instead of top color
Bug Fix:
Water should now use the correct color regardless of texture pack
Improvements:
Improved buffer building speed and LOD responsiveness
Decreased VRAM usage
Color calculations now use Squared Color Averaging
Rotated Pillar Blocks like Wood Logs now use the side color instead of top color
Bug Fix:
Water should now use the correct color regardless of texture pack
additions:
- 1.17 and 1.18 support - James, Ran, CoolGi, Cola, Leetom
- Fabric support (1.16, 1.17, 1.18) - Ran, CoolGi
- Fabric and Forge in one jar - Ran
- VR support - AquaticLava
- Fancy fog with AMD gpus - James
- The option to disable vanilla fog (enabled by default) - Leetom
- Shader based lighting (instant lighting changes) - James, Cola
- Connected LODs (different colors for grass topped stone like cliffs) - Cola
- Config GUI - CoolGi
- OpenGL logging - Leetom
- Generating LODs from file - Leetom
changes/improvements:
- Debug key is now F8 (was F4) - Cola
- Better GPU uploading (hopefully less stuttering) - Leetom
- Horizontal Scale is now a number 2-32 - Cola
- Directional Culling - Cola
- Multithreaded feature world generation (including structures) - Leetom
- File format change - Cola, Leonardo, Leetom
- Negative block values allowed (to support 1.17 and 1.18)
- Simplified folder structure
- Major render re-write - Leetom
- Minimum required OpenGL increased to 3.2 (from 2.1)
- LOD's now load in a spiral - Leetom
bugfixes:
- Partial fix to Sodium having permanent overdraw - James, Leetom
- Surface generation speed should be faster (check 1.16) - Leetom
- Spruce and birch trees have the correct leaf colors - Cola
- Lowest horizontal quality and High vertical quality - Cola
- Calculating view distances of 32 chunks when not requested - Cola
- Prevent saving corruption if closing MC too quickly - Leetom
- Fixed AMD rendering - Leetom
- Underwater fog - Leetom
changes/improvements:
- Changed the default generationPriority to Auto, which uses near_first on servers and far_first on singlePlayer. This should prevent giant fake chunk blocks when joining a server with the default config.
- Improved the GpuUploadMethods Buffer_Mapping and Data. Both of these options should work much better on AMD GPUs now.
- Changed the default GpuUploadMethod to Auto, which picks a upload method based on the user's GPU. Buffer_Storage for NVIDIA GPUs. Sub_Data as a backup for NVIDIA GPUs. Buffer_Mapping for AMD/Intel GPUs. Data as a backup for AMD/Intel GPUs.
Bug Fixes:
- Fixed lighting when connected to a server.
Notes:
This version has been confirmed to work in Eclipse and retail Minecraft. (retail running Forge: 1.16.5-36.1.3)