- Added support for Terraqueous mod.
- Aligned short transwood door item texture to match the rest of the short doors. (1.19.4 done)
- Added short Mo' Shiz and Pokecube concrete doors to pickaxe mineable tag.
- Added MoreCraft doors to block, item, and mineable tags.
- MoreCraft's Netherite doors now have iron door as fallback base door.
- Correctly added Endless Biomes, Yippee, and Mystic's Biomes to list of mod compats for enabling the appropriate compat packs.
- (2.3.7_1) Updated Chinese translation
Finally ported to Minecraft 1.20!
- Added short doors.
- They can be created using stonecutter.
- Short doors are only 1 block tall. Has some potential useful applications kitchen cupboards, Dutch doors or Inchling/baby houses!
- Mobs that can open doors also can open short doors.
- Supports almost every mod! Chipped and Macaw's Doors are currently not supported.
- Added support for the following mods:
- Gardens of the Dead
- Yippee
- Updated textures for tall oak and jungle door item textures.
- (Dev Environment) Coded in data generation for block and item models to make adding content easier.
- Added short doors.
- They can be created using stonecutter.
- Short doors are only 1 block tall. Has some potential useful applications kitchen cupboards, Dutch doors or Inchling/baby houses!
- Mobs that can open doors also can open short doors.
- Supports almost every mod! Chipped and Macaw's Doors are currently not supported.
- Added support for the following mods:
- Gardens of the Dead
- Yippee
- Updated textures for tall oak and jungle door item textures.
- (Dev Environment) Coded in data generation for block and item models to make adding content easier. Loot table generation currently non-functional however.
A big update for Fabric version of Dramatic Doors!
- Addded short doors.
- They can be created using stonecutter.
- Short doors are only 1 block tall. Has some potential useful applications kitchen cupboards, Dutch doors or Inchling/baby houses!
- Mobs that can open doors also can open short doors.
- Supports almost every mod! Chipped and Macaw's Doors are currently not supported.
- Added support for the following mods:
- Gardens of the Dead
- Yippee
- Updated textures for tall oak and jungle door item textures.
- (Dev Environment) Coded in data generation for block and item models and loot tables to make adding content easier.
- Added support for the following mods:
- The Aether
- Cobblemon
- Regions Unexplored
- Updated compat for Chipped, also gave the doors a name and added mangrove variants.
- Some adjustments to Macaw's Doors support.
- Optimized Dramatic Doors fuel code to automatically register tall wooden doors as furnace fuel. As usual, non-flammable woods are excluded.
- Fixed compats for Colourful Azaleas.
- Added a new tag to allow a select non-wooden doors to be opened by mobs. May be rather wonky.
- Some tag fixes.
Some love for 1.19.4! Key points: Conditional registration, short doors, and more.
- Added a new feature: Short Doors. Those doors are only 1 block tall.
- Create by putting doors in stonecutter to produce two short doors. If Woodworks is installed, sawmill is used for wooden doors.
- Mobs can interact with them. Baby mobs can easily fit through them while adults can't unless the short door has 1 block high open space above it.
- During the day, villagers leave the top half open. During the night, villagers will close both halves.
- Those mods are not currently supported:
- Chipped
- Macaw's Doors
- ManyIdeas Doors
- Added support for the following mods.
- Create Misc & Things
- The Aether
- Cobblemon
- Added more tall Prehistoric Fauna doors in preparation for when the mod updates to 1.19.2, bringing the number of tall doors from 7 to 14.
- Added tall and short Brimwood doors, part of Regions Unexplored compat.
- Updated Regions Unexplored cypress and willow door textures.
- Changed compats for Jacaranda, Redbud, and Cypress short and tall doors to use Horizons.
- Updated Chinese translations for content up to mod version 2.1.10.
- Updated Hexerei compat and added tall and short Witch Hazel doors.
- Adjusted textures of tall Luzawood doors.
- Added conditional registrations. With the conditional registrations, blocks and items are optionally registered.
- The corresponding recipes, advancements, and loot tables have been moved to their corresponding built-in data packs.
- Fixed an issue where placing Tall Flesh doors (any variant) would replace block if the opening is only 2 blocks high.
- Fixed Chipped compat and added Mangrove variant doors.
- Fixed ManyIdeas Tall Copper Smooth Sandstone door.
- Changed maxShiftBy value in mixin to 2.
- Removed Windswept Golden doors.
- Backported short doors, supports almost every mod compat except for Chipped, Macaw's Doors, and ManyIdeas Doors. Compats are based on mod version 2.3.1 from 1.19.2.
- Has the same functionality as it did in 1.19.2.
- Mobs can open them. If two short doors are stacked together, villagers will open both halves. The top half is left open during the day but closed during the night.
- Also supports legacy Enlightened End doors and legacy Windswept's Golden doors.
- Unlike 1.19.2-2.3.2, stonecutter is used to create short doors.
- Added mod support for Create Misc & Things.
- Added more Prehistoric Fauna doors, both tall and short in the event that Prehistoric Fauna gets ported to 1.18.2.
- Increased the minimum required Forge version to 40.2.0 to ensure stability.
- (2.3.1_1) Fixed potential crash for short lead doors.
- (2.3.1_2) Fixed the newly-added tall Prehistoric Fauna doors to have advancements, recipes, and loot tables.
- (2.3.1_2) Updated Chinese translations once again.
Short doors are here!
From 2.3.4:
- When Woodworks mod is installed, stonecutter recipes for short wooden doors are now replaced with Abnormals Sawmill.
- Added tall and short Brimwood doors, part of Regions Unexplored compat.
- Updated Regions Unexplored cypress and willow door textures.
- Changed compats for Jacaranda, Redbud, and Cypress short and tall doors to use Horizons.
- Short doors should now be properly flipped on placement when right-clicking directly on wall.
- Removed the unnecessary and unused LootTableJsonCompats java file.
- (2.3.4_1) Fixed crash if Dramatic Doors is the only mod installed, or if Vanillaesque compat pack isn't enabled.
- (2.3.4_2) Fixed some broken tags.
From 2.3.3:
- Changed short door recipes to use stonecutter thus it won't conflict with some mod recipes.
- Fixed short BYG, Pokecube, and Mo' Shiz door recipes as well.
- Fixed potential crash with Short Lead Doors.
- Fixed possibly broken mineable/axe tag if Dustrial Decor mod isn't installed.
From 2.3.2:
- Added support for the Aether I mod in the event the mod backports to 1.19.2. It's added to Dimensional Compat pack.
- Colourful Azaleas blocks and items are now conditionally registered, part of Misc Compat pack.
- Optimized the code for enabling compat packs.
- Fixed compat packs not being enabled.
From 2.3.1:
- Added short doors for the following mods:
- Mo' Shiz
- Oh the Biomes You'll Go
- Pokecube
- Added 6 compat packs:
- Vanillaesque: For mods that fit within vanilla aesthetics.
- Biome: For large mods adding a lot of biomes. This replaces the built-in BYG data pack compat.
- Dimensional: For dimension-adding mods.
- Magic: For magic-based mods.
- Tech: For tech and industrial-based mods.
- Miscellaneous: For mods that don't fit in the above categories.
- Added a config that ensures the compat packs always load for debugging and development purposes.
- If there are two short doors stacked on top of each other and both are closed, mobs will now try to open both halves.
- During the day, villagers leave the top half open. During the night, villagers will close both halves.
- Added translation lines for possibly upcoming short doors for Chipped, Macaw's Doors, and ManyIdeas Doors.
- Updated Chinese translations up to 2.3.0 content and also includes the three new compats for short doors.
- Improved the placed direction of short doors when placing them on walls, making it easier to place them as cupboard doors.
- Updated Tall Edelwood door block and item textures to match.
- Fixed recipe conditions for Create Things & Misc doors.
- Fixed Short Arcane Edelwood doors to use the correct textures.
- Moved the registries back because it previously broke Every Compat.
- Tweaked block loot data gen to include optionally registered blocks.
- If short doors are affected by redstone while waterlogged, water will now correctly flow.
- Removed BYG Florus, Ironwood, and Soul Shroom recipes for now.
From 2.3.0:
- Added a new feature: Short Doors. Those doors are only 1 block tall.
- Create by putting doors in a shapeless recipe, producing two.
- Mobs can interact with them. Baby mobs can easily fit through them while adults can't unless the short door has 1 block high open space above it.
- Those mods are not currently supported:
- Pokecube
- Oh the Biomes You'll Go
- Mo' Shiz Doors
- Chipped
- Macaw's Doors
- ManyIdeas Doors
- Added support for Cobblemon mod.
- Added more tall Prehistoric Fauna doors in preparation for when the mod updates to 1.19.2, bringing the number of tall doors from 7 to 14.
- Added conditional registration of tall doors for the following mods:
- Chipped (181 doors)
- Macaw's Doors (188 doors)
- ManyIdeas Doors (110 doors)
- Mo' Shiz (28 doors)
- Oh the Biomes You'll Go (31 doors)
- With the conditional registrations, the corresponding recipes, advancements, and loot tables have been moved to their corresponding built-in data packs.
- Updated Chinese translations for content up to mod version 2.1.10.
- Updated Hexerei compat and added tall and short Witch Hazel doors.
- Adjusted textures of tall Luzawood doors.
- Fixed an issue where placing Tall Flesh doors (any variant) would replace block if the opening is only 2 blocks high.
- Fixed Chipped compat for 1.19.2 and added Mangrove variant doors.
- Fixed ManyIdeas Tall Copper Smooth Sandstone door.
- Changed maxShiftBy value in mixin to 2.
- Removed Windswept Golden doors. Existing doors have been remapped to Supplementaries Gold doors.
- Ported to Minecraft 1.19.4.
- Added tall version of vanilla Cherry doors. Make sure to enable 1.20 content experimental datapack.
- Renamed Environmental's Cherry doors to Dark Cherry to accommodate vanilla Cherry doors.
- Updated tall door block code again to make use of BlockSetType.
- Added content from Dramatic Doors mod version 2.1.10 (MC 1.19.2)
- Added tall version of Create Misc & Things doors.
- Added tall version of Macaw doors of styles and colours as well as store and sliding glass door.
- Added tall Gourdrot door for Abundant Atmosphere.
- Updated Quark Azalea and Environmental Wisteria door textures.
- Updated Chinese translations for content up to 2.1.9.
- (2.2.3_1) Updated tall Biomes o Plenty door textures to match the new door textures.
Another round of update for Dramatic Doors on Minecraft 1.19.3 and also the final update for Dramatic Doors on 1.19.3.
- Added support for 6 more mods, ported from mod versions 2.1.8 and 2.1.9.
- Fruit Trees
- Gardens of the Dead
- Pyromancer
- Extended Mushrooms
- Mo' Shiz.
- ManyIdeas Doors (Mangrove currently not officially supported, currently uncraftable and using placeholder textures. Doors are also flat currently.)
- Added data gen for block loot table, updated for 1.19.3.
- As Supplementaries and BlockCarpentry currently aren't on 1.19.3 properly, handled a special case scenario where if the mods do update, fence gate waterlogging will turn itself off. This will be changed if those mods get updated.
- Ported the following changes and fixes.
- Made door and fence gate waterlogging work in both dev and production environment.
- Crimson and Warped Chipped Doors can no longer be used as furnace fuel.
- Added ManyIdeas Door compat to list of double door compats.
- When Double Doors compat is enabled, villagers will now open both doors.
- Adjusted Pokecube tags.
- Tweaked tall doors to possibly stop 'dancing' doors if a door is set to tick randomly.
- Fixed the game crashing when zombies with CanBreakDoors try to check for tall doors.
- Fixed a bug where tall doors wouldn't drop if supporting blocks are broken when waterlogged.
- Added support for Create Misc and Things.
- Added support for Statement. The mod remains optional.
- When Statement is installed, it will use enhanced compatibility for waterlogging doors and fence gates.
- This implementation is wonky. If you see doors missing textures, try F3+T to reload resource pack, disable waterlogging or remove Statement.
- Updated compat for Macaw's Doors.
- Added tall version of Bamboo doors of both colour and style as well as store and sliding glass door.
- Also added the new doors to Macaw doors category tag.
- Updated compat for Abundant Atmosphere: Tall Gourdroot Doors have been added.
- Updated texture colour for Quark Azalea doors (blocks and items) to match.
- Updated textures for tall Wisteria doors (blocks and items) to match.
- Updated door and fence gate mixins again.
- Updated Tall Edified Door recipe to use the new IDs.
- Fixed an issue where tall waterlogged doors wouldn't drop when broken.
- Updated Chinese translations for content up to mod version 2.1.9, thanks ChuijkYahus!
- Bumped up minimum Forge version requirement to 43.2.0, encouraging updating for stability.
- Increased minimum Macaw Doors version to 1.0.8 if planning to use Macaw's Doors.
- Added support for the following mods:
- Bamboo Everything
- Bewitchment Plus
- Biomancy
- Colourful Azaleas
- Deeper Darker
- Good Ending
- Graveyard
- Hexcasting
- Twilight Forest: The Lost Blocks
- Added optional waterlogging to doors and fence gates. If Fixed Waterlogging mod is installed, DD's waterlogging will deactivate to let Fixed Waterlogging take over.
- You can access the config file dramaticdoors-fabric.properties to turn waterlogging on or off.
- Due to Supplementaries being not on 1.19.3 yet, the compat is temporarily disabled.
- Update door block textures for Ad Astra and Ecologics from Forge version for parity.
- Added tags to Charm doors.
- Fixed a crash from zombies with CanBreakDoors trying to check tall doors.
- Somewhat improved logic for villagers opening doors to make them less likely to get stuck inside.
- (Dev environment) Switched the mod mappings from Yarn to Parchment. It initially required changing the code but this will make maintaining both versions a bit easier.
From 1.4.2:
- Added support for the following mods:
- Terrestria
- Cinderscapes
- Colourful Azaleas
- Updates to Macaw's Doors compatibility:
- Added tall version of Macaw's bamboo variant doors (both wood and style) as well as store and sliding glass door. Those are also added to tags.
- Bumped up minimum mod version to 1.0.8 if using Macaw's Doors for this reason.
- Adjusted tall Macaw barn doors and paper door item textures.
- Adjusted tall Macaw bark glass doors so the glass is now more seamless.
- Fixed tags for tall version of Macaw's Doors, especially modern doors and mangrove doors.
- Added Statement compat. When used, it enables enhanced compatibility for waterlogging. It remains an optional dependency but try Statement if you use with Supplementaries on Fabric
- Tall doors are now part of create:brittle tag.
- Adjusted tall vanilla bamboo door block textures.
- Removed Supplementaries iron gate block mixin.
- Removed some item model files, especially redundant Macaw's Doors files and old BYG mangrove door.
From 1.4.1:
- Added support for Bewitchment Plus.
- Fixed an issue where tall doors wouldn't drop when underwater.