Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Overview
Uncapped Enchantment Levels in the Anvil and No Enchantment Conflicts.
The Gallery has some screenshots.
No Enchantment Conflicts
- Mending + Infinity
- Protection + Blast Protection
- Sharpness + Smite
- Looting on Tridents
- etc...
No Too Expensive!
Never see that pesky message again! The price will be set to the value in your config .json (default: 39 levels)
No Enchantment Level Cap
Sharpness 75? Go for it!
This mod does not modify the vanilla behavior of enchantments, so some will not scale, while others get a little crazy at high levels.
Balancing
Any combination that the mod handles costs 39 levels (customizable in the config .json) However, high levels naturally get expensive/tedious.
Sharpness VI = 2 Sharpness V (1x 39 levels)
Sharpness VII = 2 Sharpness VI = 4 Sharpness V (3x 39 levels)
Sharpness VIII = 2 Sharpness VII... 8 Sharpness V (7x 39 levels)
You can also customize the max level for every enchantment individually (default: 255)
Custom Enchantment Support (default: off)
Custom enchantments can have a max level set for them in an all-or-nothing approach. You can configure the mod to ignore custom enchantments, or allow them all to reach level 255, for example. Again, this does not modify the behavior of the enchantment itself. Some will not scale, others will break entirely.
Dependencies
📜 Fabric API
Enchantments Unbound must be installed on the server-side (can be singleplayer)
If you join a server that has this mod installed but do not have it clientside, you will probably want a Texture Pack to fix high levels displaying incorrectly. If you have the mod clientside, it will handle this for you.