4.0.1 Hotfix
4.0.0 had a crash on launch that I didn't catch because I didn't test outside of my dev environment on this release. 4.0.1 addresses this issue, but reintroduces a minor bug related to item conflicts (sharpness on tridents, etc.) that I attempted to fix in 4.0.0.
I will attempt to fix this bug when I have more time to dedicate to the problem.
Sidenote (future playtesting):
I'm contemplating setting up semi-closed betas for larger releases and updates like this in my discord. I'd release updates a few days before releasing on Modrinth and make sure there are no issues I missed, but only if I can get a large enough group that's interested. If that sounds like you, then please let me know here!
Version 3.0.0 Release
- Added tooltip lore to display the level cost of transactions over 39 levels.
- Added a toggle for the actionbar message displaying the level cost.
- Added customization for enchantment conflicts by type.
Thanks for using my mod! Discord
v2.2.0
Added a modifier to the scaling cost of anvils. In vanilla, the cost roughly doubles per transaction. Now you can change that if that's too slow or too quick for your balancing purposes!
Fixed a bug where cost modifications wouldn't apply to enchantments under the vanilla cap for cost and level simultaneously.
Version 2 is Here!
Features and Bugfixes
The mod now defaults to using vanilla level cost scaling instead of a set value. If you'd like to go back to the static cost, there is an option in the config. These values can go above 39 levels (the Too Expensive! limit) and can be capped at a seperately configured value (default: 1000)
Better Singleplayer Configuration
If you're using this mod on your Minecraft client, then you can now optionally install Mod Menu and Cloth Config to quickly configure the mod instead of opening the file and reloading your game. Server owners will still have to configure using the text file.
Thanks for using my mod! Discord