As of Alpha 6, all of the known critical bugs and issues with commonly used biome mods have been fixed, and the mod is ready for wider testing.
Note that this is still an alpha, so back up your world regularly if you do decide to use it seriously.
New stuff in this release:
- Realistic Terrain Generation compatibility
- Nature's Compass compatibility
changes:
- Removed some testing code from the BoP patch
- Fixed DragonAPI compatibility (for real this time)
- AntiIDConflict no longer logs placeholder biomes, the user doesn't need to know about them, as they do their jobs in the transparently background now.
(UA 3 was a github-only release because it was really small)
Added Biomes O' Plenty and Alternate Terrain Generation compatibility patches. Also fixed a crash with ChromatiCraft and added more DragonAPI patches.
Current list of known and patched mods:
- Anti ID Conflict
- Alternate Terrain Generation
- Biomes O' Plenty
- CoFH Lib
- DragonAPI
- GalactiCraft
- More Fun Quicksand Mod
- Underground Biomes Constructs
- WorldEdit
Experimental smoke test release of the merger with https://github.com/TCLProject/Biome-ID-Extender.
Starting with 1.4.0, EndlessIDs will also extend biome IDs.
Notice: This is an EXTREMELY untested release, DO NOT USE IT ON WORLDS YOU CARE ABOUT.
This release is only here for testing purposes for people who are willing to donate their time to it.
Development branch: https://github.com/FalsePattern/EndlessIDs/tree/biome-id-extender-integration