- emf/cem/ override directory added, .jem files here will be used before optifine/cem/ is checked
- optifine/cem/<entity_name>/... directory support added
- .jpm positioning vastly improved, now Fresh Animations official addon pack fully works, some others don't fully work
- now requires ETF 4.4.4 or newer
- enabled some block entities for testing (mob heads,shulker boxes, and single chests) they don't animate
- mapped some other optifine name differences to fix these models: llama spit, shulker bullets
0.2.8
- made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF)
- EMF now has a basic config screen on both Fabric and Forge
- added model texture override support
- re-added option to render the vanilla model underneath the custom one, or offset from it (they will not animate and are meant to help pack makers position their models)
- random model variations now update according to ETF's texture update rate setting
- fixed
frame_time
value it was about 2 times too large resulting in some animation transitions or counters playing faster - added animation variables
day_time
,day_count
, and tweakedtime
- added
anger_time_start
and included tickDelta smoothing inanger_time
- fixed logical error in animation math expressions where "!(boolean)" was different to "!boolean"
- green render mode now pulses to allow accurate viewing of texture colours
- added an implementation of
move_forward
&move_strafing
which are broken in OptiFine, in EMF these values relate how much the entities total movement is in a particular direction. Using a players [wasd] movement as reference a player holdingW
has amove_forward
of 1, and a player holdingS
has amove_forward
of -1, and a player holdingD
has amove_strafing
of 1, and a player holdingA
has amove_strafing
of -1, and a player holdingWD
has amove_forward
&move_strafing
of roughly 0.7 in both . this value is independent of speed and is intended as a measurement of the directionality of an entities' movement.
- fixed all remaining base Fresh animations issues, yes ALL of them, (the addons are still broken as are .jpms)
- fixed several positional issues with models in general, almost every default generated model from blockbench matches exactly in game
- fixed flickering in pause menu for animations that factor in tick delta
- fixed texture size issues plaguing wardens and guardians in their blockbench default models
- added wither and ender dragon support, (ender dragon doesn't support custom animations yet and when they do they will be limited)