Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
Creators
Details
Licensed ARR
Published last month
Updated 4 weeks ago
Enwithered
Enwithered adds a new survival twist to Minecraft inspired by Enschrouded: certain places (like specific biomes or heights in the world) become dangerous if you stay there too long. A timer starts when you enter one of these risky areas. If you don’t leave in time, the environment “overwhelms” you — either knocking you out quickly or wearing you down bit by bit.
What it feels like in game
- You wander into a restricted biome or climb too high/low.
- A timer quietly starts. You’ll get clear warnings (HUD cues and visual effects) so you know you’re on the clock.
- Leave the area before the timer runs out to stay safe.
- Stay too long and you’ll be defeated — instantly or gradually, depending on the settings.
Why it’s fun
- Adds tension and route‑planning: dash in for loot, then get out before time’s up.
- Great for challenge worlds, speedruns, or cooperative “in‑and‑out” expeditions.
Key features
- Area limits by place: Specific biomes can be marked as risky.
- Area limits by height: Going too high or too deep can trigger the timer.
- Clear feedback: On‑screen hints and atmosphere changes help you track your remaining time.
- Two danger styles: Quick defeat (instant) or slow drain (over time).
- Customizable: Server or world owners can tweak which places are risky and how the timer behaves.
Customization (for world/server owners)
- You can configure which biomes or height ranges are restricted.
- Choose how fast the danger ramps up and whether defeat is instant or gradual.
- Adjust visuals and HUD cues to match your preferred level of urgency.



