What's Changed
- Add 1.21.3 support
- Add 1.21.4 support
- Backport to 1.20.4
- Backport to 1.20.2
- Backport to 1.20.1
- Fix blending and depth issues causing visual bugs
- Fix bossbars not updating correctly
- Add support for Xaeros Minimap
- Add support for Paperdoll (by tr7zw)
- Unfinished 1.21.3 port by @viciscat in https://github.com/tr7zw/Exordium/pull/162
- Cleanup code/fix logic flaws
Full Changelog: https://github.com/tr7zw/Exordium/compare/1.3.0...1.4.0
First release in 7 months (11 months since the last release that I coded). I just want to remind everyone that Exordium is in maintenance mode and that no mods that change the vanilla UI are officially supported.
What's Changed
- Add 1.20.6 and 1.21(.1) support
- Update ru_ru.json by @Felix14-v2 in https://github.com/tr7zw/Exordium/pull/114
- Support for 1.20.3+ NumberFormat by @jordoncodes in https://github.com/tr7zw/Exordium/pull/135
- Update to 1.20.5 by @rybot666 in https://github.com/tr7zw/Exordium/pull/140
- Remove sign and nametag buffering for good by @rybot666 in https://github.com/tr7zw/Exordium/pull/141
- compose or something idk by @viciscat in https://github.com/tr7zw/Exordium/pull/151
New Contributors
- @jordoncodes made their first contribution in https://github.com/tr7zw/Exordium/pull/135
- @viciscat made their first contribution in https://github.com/tr7zw/Exordium/pull/151
Full Changelog: https://github.com/tr7zw/Exordium/compare/1.2.1-1.20.4...1.3.0
All credits for this update to to @rybot666 .
What's Changed
- Update to 1.20.4 by @rybot666 in https://github.com/tr7zw/Exordium/pull/131
New Contributors
- @rybot666 made their first contribution in https://github.com/tr7zw/Exordium/pull/131
Full Changelog: https://github.com/tr7zw/Exordium/compare/1.2.1-1.20.2...1.2.1-1.20.4
What's Changed
- Update to 1.20.2
- Fix tablist PlayerTeam styling by @JustAlittleWolf in https://github.com/tr7zw/Exordium/pull/110
- Update Simplified Chinese translation. by @Wudji in https://github.com/tr7zw/Exordium/pull/112
- Update ru_ru.json by @wicivo in https://github.com/tr7zw/Exordium/pull/108
New Contributors
- @wicivo made their first contribution in https://github.com/tr7zw/Exordium/pull/108
Full Changelog: https://github.com/tr7zw/Exordium/compare/1.2.1-1.20.1...1.2.1-1.20.2
Quick release before Mojang manages to release 1.20.2. This release contains major improvements and a bit of a surprise.
1.2.1 Changes:
- Fix Fast Crosshair using the wrong settings
- Update Crosshair when going into F5/changing to spectator mode
1.2.0 Changes:
- Partial (Neo)Forge Support (not all Fabric things are implemented in regards to Health/Armor/Food/Air bar)
- Render multiple buffered overlays in one draw call with a custom shader, increasing performance a lot
- Custom "Fast-Vignette" render mode that buffers the vignette to be rendered with other UI parts
- Optional fast cursor mode, it is a lot faster, but will remove the inverted color effect(this was a bug in older versions of Exordium, now it's an option)
- Added Polling setting. It reduces on how often parts check rather they need to update(Set this to your monitors refresh rate I'd say, so it checks for example 60 times per second rather the scoreboard changed, and only renders when it's actually different. Before it checked each frame which was too often)
- Update MixinExtras to 0.2.0-rc.2
- Fix hanging sign text rendering a block too low
- Fix config reset button not actually working(just visually)
- Update tablist on heart blink and username style change by @JustAlittleWolf in https://github.com/tr7zw/Exordium/pull/99
- Added a small text to the config screen to remind people that supporting the dev is an option 😇
Known issues, please don't report/ask:
- Nametag buffering is still broken
- Mod UI elements like minimaps are not buffered(Neither on NeoForged or Fabric)
- The better F3 slide-in animation is bound to the update rate, so it is laggy
Full Changelog: https://github.com/tr7zw/Exordium/compare/1.1.4-1.20.1...1.2.1-1.20.1
Quick release before Mojang manages to release 1.20.2. This release contains major improvements and a bit of a surprise.
What's Changed
- Partial (Neo)Forge Support (not all Fabric things are implemented in regards to Health/Armor/Food/Air bar)
- Render multiple buffered overlays in one draw call with a custom shader, increasing performance a lot
- Custom "Fast-Vignette" render mode that buffers the vignette to be rendered with other UI parts
- Optional fast cursor mode, it is a lot faster, but will remove the inverted color effect(this was a bug in older versions of Exordium, now it's an option)
- Added Polling setting. It reduces on how often parts check rather they need to update(Set this to your monitors refresh rate I'd say, so it checks for example 60 times per second rather the scoreboard changed, and only renders when it's actually different. Before it checked each frame which was too often)
- Update MixinExtras to 0.2.0-rc.2
- Fix hanging sign text rendering a block too low
- Fix config reset button not actually working(just visually)
- Update tablist on heart blink and username style change by @JustAlittleWolf in https://github.com/tr7zw/Exordium/pull/99
- Added a small text to the config screen to remind people that supporting the dev is an option 😇
Known issues, please don't report/ask:
- Nametag buffering is still broken
- Mod UI elements like minimaps are not buffered(Neither on NeoForged or Fabric)
- The better F3 slide-in animation is bound to the update rate, so it is laggy
Full Changelog: https://github.com/tr7zw/Exordium/compare/1.1.4-1.20.1...1.2.0-1.20.1
What's Changed
- Add Tablist buffering by @JustAlittleWolf in https://github.com/tr7zw/Exordium/pull/98
- Fixed signs only rendering their text when both sides have text with turned-on buffering
New Contributors
- @JustAlittleWolf made their first contribution in https://github.com/tr7zw/Exordium/pull/98
Full Changelog: https://github.com/tr7zw/Exordium/compare/1.1.3.1-1.20.1...1.1.4-1.20.1
This is a hotfix for the 1.1.3 1.20.1 release. It still is a temporary "better than nothing" release. Also recommended to combine with ImmediatelyFast and Sodium.
Changes
- Prevent crashes with Enhanced Block Entities, sign text buffering just gets ignored in that case
Full Changelog: https://github.com/tr7zw/Exordium/compare/1.1.3-1.20.1...1.1.3.1-1.20.1
Note: this is more of a temporary release, since it's basically a straight port of the 1.19.4 version. Adds known issues with mods like Enhanced Block Entities. Tested with ImmediatelyFast.
Changes
- Updated to 1.20.1, add support for double-sided signs
- Fix mixinExtras setup, preventing mod conflicts/issues with quilt
Full Changelog: https://github.com/tr7zw/Exordium/compare/1.1.2-1.19.4...1.1.3-1.20.1
What's Changed
- Fixed issue between Exordium and ImmediatelyFast
- Enchant Glow/Item cooldowns now trigger rendering
- Add ru_ru.json by @Felix14-v2 in https://github.com/tr7zw/Exordium/pull/80
- Simplified Chinese translation. by @Wudji in https://github.com/tr7zw/Exordium/pull/76
New Contributors
- @Felix14-v2 made their first contribution in https://github.com/tr7zw/Exordium/pull/80
- @Wudji made their first contribution in https://github.com/tr7zw/Exordium/pull/76
Full Changelog: https://github.com/tr7zw/Exordium/compare/1.1.1-1.19.4...1.1.2-1.19.4