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All credits for this update to to @rybot666 .

What's Changed

New Contributors

Full Changelog: https://github.com/tr7zw/Exordium/compare/1.2.1-1.20.2...1.2.1-1.20.4

What's Changed

New Contributors

Full Changelog: https://github.com/tr7zw/Exordium/compare/1.2.1-1.20.1...1.2.1-1.20.2

Quick release before Mojang manages to release 1.20.2. This release contains major improvements and a bit of a surprise.

1.2.1 Changes:

  • Fix Fast Crosshair using the wrong settings
  • Update Crosshair when going into F5/changing to spectator mode

1.2.0 Changes:

  • Partial (Neo)Forge Support (not all Fabric things are implemented in regards to Health/Armor/Food/Air bar)
  • Render multiple buffered overlays in one draw call with a custom shader, increasing performance a lot
  • Custom "Fast-Vignette" render mode that buffers the vignette to be rendered with other UI parts
  • Optional fast cursor mode, it is a lot faster, but will remove the inverted color effect(this was a bug in older versions of Exordium, now it's an option)
  • Added Polling setting. It reduces on how often parts check rather they need to update(Set this to your monitors refresh rate I'd say, so it checks for example 60 times per second rather the scoreboard changed, and only renders when it's actually different. Before it checked each frame which was too often)
  • Update MixinExtras to 0.2.0-rc.2
  • Fix hanging sign text rendering a block too low
  • Fix config reset button not actually working(just visually)
  • Update tablist on heart blink and username style change by @JustAlittleWolf in https://github.com/tr7zw/Exordium/pull/99
  • Added a small text to the config screen to remind people that supporting the dev is an option 😇

Known issues, please don't report/ask:

  • Nametag buffering is still broken
  • Mod UI elements like minimaps are not buffered(Neither on NeoForged or Fabric)
  • The better F3 slide-in animation is bound to the update rate, so it is laggy

Full Changelog: https://github.com/tr7zw/Exordium/compare/1.1.4-1.20.1...1.2.1-1.20.1

Quick release before Mojang manages to release 1.20.2. This release contains major improvements and a bit of a surprise.

What's Changed

  • Partial (Neo)Forge Support (not all Fabric things are implemented in regards to Health/Armor/Food/Air bar)
  • Render multiple buffered overlays in one draw call with a custom shader, increasing performance a lot
  • Custom "Fast-Vignette" render mode that buffers the vignette to be rendered with other UI parts
  • Optional fast cursor mode, it is a lot faster, but will remove the inverted color effect(this was a bug in older versions of Exordium, now it's an option)
  • Added Polling setting. It reduces on how often parts check rather they need to update(Set this to your monitors refresh rate I'd say, so it checks for example 60 times per second rather the scoreboard changed, and only renders when it's actually different. Before it checked each frame which was too often)
  • Update MixinExtras to 0.2.0-rc.2
  • Fix hanging sign text rendering a block too low
  • Fix config reset button not actually working(just visually)
  • Update tablist on heart blink and username style change by @JustAlittleWolf in https://github.com/tr7zw/Exordium/pull/99
  • Added a small text to the config screen to remind people that supporting the dev is an option 😇

Known issues, please don't report/ask:

  • Nametag buffering is still broken
  • Mod UI elements like minimaps are not buffered(Neither on NeoForged or Fabric)
  • The better F3 slide-in animation is bound to the update rate, so it is laggy

Full Changelog: https://github.com/tr7zw/Exordium/compare/1.1.4-1.20.1...1.2.0-1.20.1

What's Changed

New Contributors

Full Changelog: https://github.com/tr7zw/Exordium/compare/1.1.3.1-1.20.1...1.1.4-1.20.1

This is a hotfix for the 1.1.3 1.20.1 release. It still is a temporary "better than nothing" release. Also recommended to combine with ImmediatelyFast and Sodium.

Changes

  • Prevent crashes with Enhanced Block Entities, sign text buffering just gets ignored in that case

Full Changelog: https://github.com/tr7zw/Exordium/compare/1.1.3-1.20.1...1.1.3.1-1.20.1

Note: this is more of a temporary release, since it's basically a straight port of the 1.19.4 version. Adds known issues with mods like Enhanced Block Entities. Tested with ImmediatelyFast.

Changes

  • Updated to 1.20.1, add support for double-sided signs
  • Fix mixinExtras setup, preventing mod conflicts/issues with quilt

Full Changelog: https://github.com/tr7zw/Exordium/compare/1.1.2-1.19.4...1.1.3-1.20.1

What's Changed

New Contributors

Full Changelog: https://github.com/tr7zw/Exordium/compare/1.1.1-1.19.4...1.1.2-1.19.4

What's Changed

New Contributors

Full Changelog: https://github.com/tr7zw/Exordium/compare/1.1.0-1.19.4...1.1.1-1.19.4

This is a beta release. Please report issues on Github, as the 1.20 version will be based on this work.

This version entirely rewrites how the buffering works. The main goal was mod compatibility and logic improvements. Instead of buffering the entire UI x times per second, each UI component gets buffered on its own. Instead of having fixed updates, the UI part updates only on changes. Each UI part has the following settings:

  • An on/off option, so parts can be fully excluded
  • Max FPS. Set a custom fps cap for each part
  • Force Blend tries some trickery to potentially get other mods to work correct
  • Force Updates will re-render this UI part at the max FPS, instead of only during changes. This helps when mods play animations that Exordium doesn't know about.

The following UI parts get buffered by Exordium. Everything else like minimaps or currently the player list will render like without Exordium:

  • Chat
  • The debug overlay F3
  • Hotbar
  • Experience bar/Level
  • Health/Food/Armor bar
  • Scoreboard

From my testing, performance should be about the same or slightly higher, assuming no extra hud elements are present. Tested with Sodium+Iris and ImmediatelyFast(thanks for the help). Still not compatible with VulkanMod, and wasn't able to get Optifabric to work currently(switch to Sodium+Iris), but I assume it should work.

Full Changelog: https://github.com/tr7zw/Exordium/compare/1.0.3-1.19.4...1.1.0-1.19.4

Due to so many people nagging about this version getting released, here it is.

Changes:

  • Fixed the crosshair being solid white

Note: I entirely abandon 1.19.2. I don't intend to fix any not game-breaking bugs or do any more optimizations. Please just update to 1.19.4.

1.0.3-1.19.3

by tr7zw on Dec 10, 2022
Download

Update to 1.19.3.

Changes:

  • Fixes that the crosshair isn't rendered with the same effect as vanilla.
  • Removed screen buffering from the settings and turned it off(can still be turned on in the config file).

1.0.2-1.19.2

by tr7zw on Oct 20, 2022
Download

Changes:

  • Disable Screen buffering by default
  • Fix version range to 1.19.2+
  • Attempt at auto publishing releases(hello modrinth... if it works... which I doubt 😅)

Edit: it worked o_O

1.0.1 - 1.19.1+

by tr7zw on Sep 27, 2022
Download

Fixed:

  • Flickering when a sign loads in
  • Incorrect culling flickering when a sign refreshes its texture

1.0.1 - 1.18.x

by tr7zw on Sep 27, 2022
Download

Fixed:

  • Flickering when a sign loads in
  • Incorrect culling flickering when a sign refreshes its texture

1.0.0 - 1.19.1+

by tr7zw on Sep 25, 2022
Download

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tr7zw

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