Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details

About
A simple gun mod for Minecraft that sticks to the vanilla style.
Shaped by a favorite: This project was inspired by the Bren mod by sniffiandros – a well‑made "gem" among Fabric gun mods. It's simple, clean, and really fun, and I'm still surprised it didn't get more attention. So, I decided to create a similar mod almost from scratch, keeping its core ideas.

Revolver
Your first taste of firepower. Fast, reliable, deadly in pairs.
Dual wield two revolvers for rapid fire. Low damage per bullet but high total output. Works best at close to medium range. Your entry weapon into gunplay.

Rifle
One shot, one kill. Make distance your advantage.
Balanced precision weapon. Reliable at all ranges. No scope but accurate enough for most situations.

Shotgun
Clear rooms. Scatter crowds. Leave nothing standing.
Five pellets per blast. Devastating up close. Massive recoil throws you backward. Reload each shell individually. Not for running and gunning.

Autogun
Suppressive fire in a compact package.
Small magazine fed automatic. Spray control required. Burns through ammo fast. Good for multiple weak targets. Medium range effectiveness.

Machinegun
Turn any position into a fortress.
Fastest fire rate in the mod. Requires crouching or cover to control spread. Small or Big magazine fed. Melts groups when properly set up. Useless while moving.

Flamethrower
Watch them burn.
Sets everyone on fire. Area denial weapon. Short range. Burns through blaze rods quickly. Perfect for cave clearing.


Features
Accuracy System
Stand still to shoot straight. Move and your bullets spread. Sprint and you miss completely. This forces you to pick positions and use cover.
Animations
Smooth first person and third person animations for shooting, reloading, and aiming. Other players see your actions clearly.
Armor Weight
Heavy armor protects you but ruins your aim. Light armor keeps you accurate but vulnerable. Choose between defense and precision.
Datapack creators can exclude specific armor from weight penalties using the anothergunmod:ignored_weight item tag.
Weapon Block
Crouch while holding a gun (except flamethrower and revolver) to block lethal physical damage. Your weapon takes the hit and loses half its durability. This gives you one emergency save per weapon.
Reload System
Press R to reload. Revolvers, rifles, and shotguns use individual bullets. Automatics and machine guns use magazines. Flamethrower burns blaze rods.
Sound Design
Gunshots echo across long distances. Other players hear your fight from far away. Plan your attacks carefully.

Configuration
Edit config in-game through the mod list menu or manually at config/anothergunmod.json.

Weapon Stats
Each weapon has these parameters:
- damage - Hit damage
- reloadTime - Reload duration in ticks (20 ticks = 1 second)
- recoil - Camera kick upward per shot
- fireRate - Cooldown between shots in ticks (lower = faster)
Shotgun Only
- pelletCount - Pellets per shot (total damage = damage × pelletCount)
Global Settings
- gunsAttractMobs (true/false) - Mobs hear gunshots and aggro on shooter within small radius
- magazineReloadTime (ticks) - Cooldown when inserting bullets into magazines
- distantSoundRange (blocks) - Maximum distance players hear gunshots
NBT Commands
Use commands with NBT tags to create custom weapon variants with modified stats.
Notes
- Flamethrower stats are hardcoded
- Recipe changes require datapacks
Quick FAQ
- Porting to newer versions – maybe, but not guaranteed
- Porting to older versions – nope, use Bren mod instead
- Porting to Fabric – nah
- Found a bug or have a suggestion? – drop it in the discussion/Discord




