Tags
Creators
Details
1.5
Compatibility
Changes
New Features
Weapon Block - Crouch with a gun to block lethal physical damage at the cost of half weapon durability
Scoped Rifle - Now a separate craftable weapon instead of a component upgrade
Repair Kit - Craftable item that fully restores weapon durability
Large Magazine - Holds 64 bullets
Weapon Ranks - Guns display visual rank based on kill count
Prone Shooting - Machine gun gains accuracy bonus when crouched (animations added for all weapons)
Camera Shake - Screen shakes during reload and flamethrower use for immersion
Improvements
Reworked animations for smoother first person and third person visuals
Enhanced particle effects for shooting and fire
Completely redesigned config system with in-game editor
Bug Fixes
Fixed invisible hand glitch
Fixed mob AI prioritization when detecting gunshot sounds
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9dTg2Tsv:yznTWLNR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9dTg2Tsv:yznTWLNR"
}

