Added
- Admin shops can now be given names, the contents of each admin shop depends on its name
- You can give an admin shop a name by holding an admin shop and running
/adminshop name
- If advanced tooltips is enabled, you can hover over an admin shop in your inventory to get its name
- Translation keys can be used as a shop's name, and will be replaced correctly
- You can give an admin shop a name by holding an admin shop and running
/adminshop
has 3 new sub-commands, which are operator onlydefault
opens the default admin shop (no name)named <admin_shop_name>
opens the admin shop with the specified namename <admin_shop_name>
names the admin shop in your hand to the specified name (this is different to using an anvil)
- You can now price multiple items at once with the bulk item, fluid, and admin shop GUIs
- These are accessed by doing
/economy price bulk <gui>
- These are accessed by doing
Changed
/adminshop
now opens the admin shop with the name specified in the config- Translation keys can be used as names for categories in the admin shop
- Improved scaling and positioning of text in the admin shop GUI
Added
- Added a new
/economy
command- This replaces the
/price
command
- This replaces the
- Added fluid variants of exporters and importers
- Added ponders to go with these new variants
- You can now customize the amount of items an importer or exporter can buy/sell at once
- This depends on the max process count of the used manifest
- You can change the max process count using
/economy manifest max_process_count
Fixed
- Fixed a server-side only crash from
1.2.0
Changed
- You now get given change rather than going into capacity overflow
Learn more here
Originally uploaded to Curseforge on 12/01/25
Added
- There is now an infinite wallet
Changed
- The Create Mod is now an optional dependency
Learn more here
Originally uploaded to Curseforge on 11/01/25