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Details
Licensed LGPL-3.0-only
Published 3 years ago
Updated 3 years ago
All versions
0.28.11
Beta
0.28.113 years ago 115
Uploaded by
Compatibility
Minecraft: Java Edition
1.7.10
Platform
Forge
Supported environments
Client and server
Changes
Released on November 4, 2015.
- INFO: Everyone welcome Blorph and Drullkus to the Aesthetics Team!
- FIX: No longer use deprecated getPickBlock method (#304)
- REFIX: Musket shots can go through tall grass and stuff (PaperTriangle) (Issue #295, Pull #303)
- FIX: Exosuit things actually render/update when placed on armor stands and things now. This might also effect when they are worn by a player, but I can't remember. (#144)
- FIX: Fix StackOverflow error. (hlaaftana) (#275)
- TWEAK: Workshop spawn limit and weight are now configurable.
- API: Util things are now in api/util. Developers, you'll need to update your import statements, but that's it.
- DEV: Resources are now in their own repository in favor of GitHub submodules. Pretty neat
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ygMSB8hs:ofDxdeZT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ygMSB8hs:ofDxdeZT"
}

