Tags
Creators
Details
Licensed ARR
Published 4 years ago
All versions
Added three new Prisms (Terrastomp Prism, Sea Prism and Whirlwind Prism)
➔ The Terrastomp Prism can be used to apply the Demolishing modifier to tools (allows 3x3 breaking)
➔ The Sea Prism applies the Aquatic modifier to helmets (allows breaking blocks while swimming without a speed decrease & grants you some additional regeneration while in water)
➔ The Whirlwind Prism effect wasn't quite ready yet for this beta. You'll see it next time :) The Smelter Prism can now be used in a furnace to smelt items
Rituals have been changed to a full datapack registry now. The path in which the ritual json files are located has been changed by this.
Please move your own rituals accordingly if you added any yourself. Slightly increased Magnetic Modifier range (from 1 block to 1.5 blocks)
Small changes to the fullbright render type used for things like the magic circles.
This might improve compatibility with shaders. Updated the Soul Extractor model to fix an issue
Added the possibility to require enhancers for certain rituals (eg the prism rituals require the Elementarium enhancer)
1.19.4-2.2.0-beta2
Beta
Forbidden and Arcanus 1.19.4-2.2.0-beta23 years ago 180
Uploaded by
Compatibility
Minecraft: Java Edition
1.19.4
Platform
Forge
Supported environments
Client and server
Required content
Changes
➔ The Terrastomp Prism can be used to apply the Demolishing modifier to tools (allows 3x3 breaking)
➔ The Sea Prism applies the Aquatic modifier to helmets (allows breaking blocks while swimming without a speed decrease & grants you some additional regeneration while in water)
➔ The Whirlwind Prism effect wasn't quite ready yet for this beta. You'll see it next time :)
Please move your own rituals accordingly if you added any yourself.
This might improve compatibility with shaders.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MdlnLS7Q:odK9XN60"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MdlnLS7Q:odK9XN60"
}

