- fixed fuel filler related crashes on 1.21
- Junction Tool tooltip is now localizeable
- fixed rail system entities not spawning
- applied FCL UniPerm checks to attribute toggling / attribute perms
- sync marked attributes now mirror to all entities in the compound
- moved light/bogie programs from 1.12 to neutral
- fixed light and forward attribute sync for rail vehicles
- fixed switch state button in junction ui working wrongly for fork_3 type
- fixed more rail vehicle attributes not being syncronized
- fixed vehicles rotating 360 deg in some cases on client side
- added basic vehicle hud on 1.21
- extended sign editor UI to allow custom textures (local/url/server)
- changed standard gauge from
fvtm:standardtogep:standard - changed max rail length max range to 1024, default value to 64
- rightclicking an asphalt block with some types of tools decreases the block's height
- added recipes to craft higher asphalt blocks from lower
- added asphalt block drops (1.20+)
- added constructor, vehicle lift and fuel filler drops on (1.20+)
- added asphalt block recipe
/fvtm get-keycommand added, works if inside a vehicle
- separate render order related reworks
- light beams are back, but program IDs changed and lightbeams now require a model
- fixed a packet parsing incorrectly (would error on 1.21)
- added driver seat control mode, can be toggled with the FVTM Keybind for that (def.
K), in attribute control mode you can use the usual driving input as attribute keypress input (if the vehicle supports that, for example the FVP Excavator uses that), back in drive/steer mode you can drive the vehicle as usual
- separate render order related reworks
- light beams are back, but program IDs changed and lightbeams now require a model
- fixed a packet parsing incorrectly (would error on 1.21)
- added driver seat control mode, can be toggled with the FVTM Keybind for that (def.
K), in attribute control mode you can use the usual driving input as attribute keypress input (if the vehicle supports that, for example the FVP Excavator uses that), back in drive/steer mode you can drive the vehicle as usual - baked block model related reworks


