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1.21 1.19.2 1.19 No elements found. Consider changing the search query. List is empty. Clear filters
Updated to NeoForge 21.0.53-beta
Added EMI support
Added 4 new Genes: Infested, Oozing, Weaving, and Wind Charged
Fixed a recipe conflict between Panacea and Zombify Villager potions, Panacea now requires a Regeneration Helix rather than Emerald Heart
Sorted Genes in several places (Sorted firstly by regular/mutation/negative, then by id)
Fixed a typo in a tooltip
Forgot the missing : in several places in the mod name
Changed Virus damage source id from virus
to geneticsresequenced:virus
Mob Sight's Glowing effect now has a duration maxOf(ServerConfig.mobSightCooldown.get() * 4, 20 * 30)
, as opposed to just 4 times the cooldown (fixes #8)
Updated to 1.21
Genes are now an actual Registry
Fixed Incubator and Advanced Incubator from not working (hasRecipe() returned false when hasEnoughEnergy was true rather than when false)
Fixed the Black Death recipe being broken
Item Magnet will show in the tooltip that an item is blacklisted (configurable)
Properly sync the player's Genes on client and server on login
Allowed the Gene Add/Remove commands to use the gene name string instead of the id Resource Location
The Keep Inventory Gene now uses Data Attachment, which means it persists across server stops
Efficiency Attribute now uses modifiers instead of modifying the attribute base value. No idea why I was doing that originally, that's awful.
The Flight gene now is an Attribute, rather than changing the player's ability to fly. Fixes #10
Wall Climbing is no longer an Attribute (Why was it? What was I thinking?)
The non-empty DNA Helices and Plasmids in the creative mode tab are now after everything else
Attribute Modifiers given by Genes are now kept on respawn
Changed the machines' energy texture to one made by TJKraft
Support Slime now only checks if it should despawn once every 40 ticks rather than every tick, which should improve performance.
Emerald Heart chat function only worked if Emerald Heart was DISABLED, instead of ENABLED. Fixed that.
Improved command response messages, for example "Added Claws to Dev" instead of "Added Claws to 1 entities".
Item Magnet now has a delay against picking up items dropped by you
Increased the amount of Support Slimes spawned from 1-4 to 3-6
Poison Proof Gene now uses the new NeoForge Poison damage, rather than checking for magic damage while you have poison effect
Renamed The Cure to Panacea
The Coal Generator now allows extracting items from any side (in case of fuels like Lava Buckets, which leave an empty Bucket behind)
Machines now keep their progress if they run out of power
MobGeneRegistry and GeneRequirementRegistry loggers are now debug instead of info
The bubbles in the Incubator and Advanced Incubator now animate slower
Fixed broken tooltip for Basic Genes in the Plasmid Infuser
Changed Plasmid tooltip text color to Gray
Added a recipe for unsetting Anti-Plasmids, if for whatever reason you want to
Plasmids and Anti-Plasmids now only stack to 1
Stepping on a contaminated Syringe will now give you poison
Changed the background texture for the advancements
Dragon's Breath cooldown now is actually for Dragon's Breath, and not for Shoot Fireballs
Claws inflicts Bleeding for 5 seconds rather than 300
Fixed the duplicate message send when you get a Gene that you're missing the required Genes for
Players with Meaty can now shear themselves while sneaking
Knockback Gene strength is no longer configurable
When you have Max Health 1 or 2, you'll respawn with completely full health rather than just the vanilla 10 hearts
Lowered default cooldown for Dragon's Breath from 15 seconds to 5
Improved messages for Genes on cooldown
Scare Genes now have a longer distance, and scared mobs run away with more speed