All versions
1.5
Release
Geode Mania 1.55 months ago 48
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
FIXED:
- Fall damage interactions with Magno Blocks, Chorus Eggs, and Echo Pearls completely patched up to prevent damage from falling on all fronts on those
- Also patched up Chorus/Popped chicken consumption teleports so you'll be less likely, if at all, to be buried into the ground when eating one
- While the Spectrum Shifter's new procedures were compatible with the regular Amethyst blocks, the GUI input slot itself wasn't, causing tag rewrites to have to be done for what items are allowed in that input slot
- A couple of conversions (one involving Limeathyst to Amberthyst specifically) would eat Amberlite Shards and do nothing to change the block
- Generation timer for Berylthyst Planters was inconsistent between placement and re-ticking of the block
- Also it's now been changed to an amount of ticks between 42070 and 77778 at random each time the block is ticked, both after being placed down and after "growing" its item
- Berylthyst couldn't be Macerated
- Animation for the Berylthyst Opalmorph Ore wasn't playing at the correct speed to sync up with the other Opalmorph Ore blocks
- The 5 different colored Settlements in their respective biomes in the regular Geode Dimension (in new, unloaded chunks) should now generate flush with the floor, using that biome's "main block" as the flooring, instead of floating 2 blocks above (may not work in all cases of generation due to how slope-esque the terrain generates in the dimension sometimes)
- Flame enchantment on the Sculk Infuser wasn't Infusing properly
- All Amethyst walls, stairs, and slabs (except Berylthyst) previously had inconsistent display names and inconsistent Creative Mode pickblock functionality
- Unstable Berylthyst's explosion damage and radius was too high, and its loot table wasn't being implemented properly
- Death from Echo Damage/Warden's Sonicboom wasn't properly being taken into account with an appropriate (or any) death message
- Sticks were dropped from macerating Sculk Blocks when all the loot from that input should have been Sculk Goop
- The Sculk King's Sonic Emitter drop was occasionally applying the Piercing enchantment twice (the one instance of Piercing I should have been Multishot)
- Any enchantments on a Sonic Emitter drop from the Sculking now come maxed out
- Cleaned up code for determining the damage of Echo Attacks so now they should also take other Attack Damage increasing properties (like the Enhanced Sharpness from the Tons of Enchants mod, or the Power Glove from the Artifacts mod) into consideration
- This same fix was applied to anything and everything that Echo-Attacked with a weapon
CHANGED:
- Sounds for using the Sculk Infuser have been altered
- 2nd and 3rd stages of Geode Reactor Core (active and depleted) added to the very bottom of the Creative Tab where the Debug items/blocks are after much consideration
- Inverted Ingots will now disappear from your inventory after 6.66 seconds (rounded up to 6.7 seconds, or 134 in-game ticks) have passed (the lore of the item is also reflected to show this)
- There IS a way to circumvent the Inverted Ingot from despawning in your inventory before it can be used in a crafting recipe, and it involves inventory slots of blocks
- This workaround existed when Inverted Ingots were first introduced to the mod, in fact
- This was done to balance out how easy it is to make just what you need in 15 seconds, since shift-clicking items into the crafting table GUI is a thing you can do
- There IS a way to circumvent the Inverted Ingot from despawning in your inventory before it can be used in a crafting recipe, and it involves inventory slots of blocks
- Trident drops from Drowned with the gamerule
extraDropshave been nerfed quite a bit- Tridents now have a 1.5% chance (plus 1.5% per level of Looting) to drop; before, they were dropping way too frequently
- Tridents obtained this way are now at least 75% damaged; before, it was at least 50% damaged
- Cap for Looting enchantment on
extraDropsgamerule is now 63 instead of 64 (which hopefully won't matter too much unless you're experimenting with cheats in Creative Mode since the highest with an Infuser is 4 and normally is 3) - Shimmering Water is now initially corrosive for the first tick it's placed and can replace any block it's right-clicked on before it starts flowing (and turning into normal water) or evaporates (except any kind of Bedrock-like block)
IMPROVED:
- The overall durability of the Copper Sifter was increased 16-fold to 32,767 to make it more useful instead of potentially breaking the near moment it fishes out a single stone (to recap, it loses durability according to how heavy the object panned up would naturally be in real life, randomly between 50% and 100% of its actual weight)
- Spectrumshifter, Macerator, Infuser, and Gemscription Tables should now all be a lot more hopper/comparator/Redstone-machine-friendly
- The new and upcoming manual slots for each of these are unaffected by Hoppers
- Potion of Antivenom now has a much faster brewing shortcut: using a single unit of Silverypowder on 1-3 Awkward Potions in a Brewing Stand (based on claims in the mid-1900s that silver could cure diseases)
- The Omnirhombus' block-breaking functionality has been extended; now, not only can it break Bluedrock, but also Redbock (without causing it to break every adjacent block around it), stray Tangle Vines (from using the Corrupted Seeds item that were left glitched after a server/world shutdown/reboot), and Ancient Debris (which gives you an instant Netherite Scrap and 2 XP)
- The 3 "powder" artifact items (Satchel of Elements, Shock Powder, and Corrupted Seeds) now use any vanilla color/variant of carpet and/or Wool, or can use Rabbit Hide/Leather, depending on the recipe
- The recipes themselves were also simplified, with String at the top, 3 or 5 of the "main material" in the middle, and the pouch covering at the bottom (recipes are still "shapeless" but when auto-placed in the crafting grid with the Recipe Book the recipes appear more simplified)
- Treble II and above, as well as Chipping II and above, are now functional both with commands and the Sculk Infuser (the Survival limit for both of these is still Tier I and Infusion limit still Tier II, however)
- Treble II cuts the cooldown time by 1/9; anything Treble III or above makes the cooldown irrelevant
- Total cooldown time per tier of enchantment is divided by a factor of 3^T, where T = the tier of the enchantment
- Chipping now works somewhat differently: each level of Chipping on any armor piece is a single roll of Chipping on all armor pieces dropping something that have the Chipping enchantment
- Example: Wearing 2 pieces of Netherite armor that have Chipping I and Chipping II followed by 2 pieces of Leather of which only one has Chipping II will roll the Chipping chance of both armor types 5 times total
- Treble II cuts the cooldown time by 1/9; anything Treble III or above makes the cooldown irrelevant
- The hidden special advancement "Enchantment Breaker" now yields slightly more XP and the sound effects line up better with the chime as all the XP and/Level-increasing reward effects trigger one tick sooner
- Spectrumshifter can now change the "color-type" of the Amethyst surrounding Opalmorph Ores in the same way as normal Amethyst
- A Brush can now optionally be crafted using an Oxidized Copper Ingot (the ingot will automatically be removed of any oxidization on the brush during crafting)
- All Polished Crystal Bricks can be placed into any Vanilla-style crafting grid to revert them into regular Crystal Brick variants again
- Gemscription Table once again accepts all Chain Armor, and additionally now accepts Netherite Gear, as sacrifices for their associated enchantments on Tomes
- Gemscription Table is also more lenient with some more sacrificial items from other mods to get certain Enchanted Books and Spell Tomes, i.e. items that are sacrificed to get a Heart Tome can now use 8 of any food item from any mod as long as it's a golden food item or an Enchanted Blueberry, but NOT if it's an Enchanted Golden Apple, and filled Skyroot Buckets can now be used as sacrifices in place of filled iron Buckets in some cases
- Several changes to the Spectrumshifter, including:
- The ability to cycle between different colors of Planters
- Be careful though, as this uses up 4× Blocks of Hypercondensed Amberlite instead of 1× Amberlite Shards per operation
- Spectrumshifter itself now emits FULL light (15)
- Can also now be crafted with any type of crystal brick (including Slabs, Stairs, Polished, Fences, and Buttons), as long as 1 of each of the 6 colors of Crystal Brick is used
- The ability to cycle between different colors of Planters
- Spectrumshifter, Sculk Infuser, and Sculk Macerator can all now be used for free (no cost of items or XP in Tanks for the Infuser) in Creative Mode
- The Infuser won't use up its tablets in Creative Mode, either
- Popped Chorus Chicken now also grants Regeneration III for the same amount of time as the other status effects it provides (5 seconds)
- Stone block wildcard functionality for crafting a Stonecutter extended to Furnaces, Brewing Stands, and all Stone Tools
- Removed many unused variables/procedures/textures and rewrote some of the code
- For this reason (and some other ones involving feature generation), older worlds aren't recommended for this version of the mod
- Sculketon's fear behavior of Redstone-activated Chiseled Polished Dullmathyst improved
- Special bonus drops now added to the Creeper for the
extraDropsgamerule- Biome-dependent drops among Sand, Saplings, and Leaves/Wart Blocks
- The saplings/leaves have a 1+L in 6+L chance, L being the level of Looting
- Leaves drop this way 66.67% of the time; saplings 33.33%
- Defaults to Oak Saplings/Leaves
- The saplings/leaves have a 1+L in 6+L chance, L being the level of Looting
- TNT, Sand, Redstone Dust, Fire Charge, and Creeper Head drops as rare drops (1%, plus 1% per level of Looting)
- Sand type defaults to regular sand if not in a Badlands-type biome
- Redstone drops in quantities of 4 to 5 as if it was mined out with a Pickaxe; striking the Creeper with a weapon enchanted with Fortune raises the cap by 1 per level of Fortune; a weapon with both Fortune and Looting increases both the chance of Redstone showing up and amount of Redstone dropped
- These extra drops also support Creeper types from other mods: for instance, Phantom Creepers from Born in Chaos
- Biome-dependent drops among Sand, Saplings, and Leaves/Wart Blocks
- Macerator can now properly macerate, and thus extract resources from, most of the Born in Chaos tools/weapons
- This won't net you a Dark Metal Upgrade Template, however, as the only Templates that can generate as loot from Maceration are those from Vanilla Minecraft or Geode Mania, specifically
- Other items, such as Tinted Glass, now also have an output in the Sculk Macerator
- As an added bit of convenience and to make things make more sense, Cobblestone Slabs can now be smelted into a furnace to get Stone Slabs, and Stone Slabs into Smooth Stone Slabs
- The cooking time and reward experience are what you'd expect: that being both half of their full blocky counterparts
- Sculk King now switches weapons a bit more frequently the lower his health is
- Generation chance of all 5 "crystal brick house settlement" types increased by around/approximately 50%
- They should also now stop spawning under Amethyst Oceans!
ADDED:
- 3 new paintings
- "Mona Lysa" and "RaAaTcHeSS," as tributes to my moderators/supporters throughout all of this: Lysticq and PaAaTcHeSS
- "Discovery," which features a Geode Reactor (a reference on how to get the advancement "An Eye-Opening Discovery")
- Stair, Slab, and Wall variants of regular Dullmathyst to match with the 6 "colored" variants
- Pressure Plate variants of Polished Crystal Brick blocks, in addition to the other block types
- And these are also configured to work properly with the Spectrumshifter
- Reversal Blocks; these have 1.5x the Blast Resistance of Deepslate's Hardness and 1.5x the Hardness of Deepslate's Blast Resistance, and also act as storage blocks for Reversal Sigils
- Reversal Sigils' display names are no longer bold-stylized as a result; now, the Blocks' display names are
- NEW: Alchemy Wand! It can't be enchanted outside of Infusion, but it...
- Can switch the maximum and nullified Oxidization states of both Waxed and non-Waxed Copper Blocks (not cut copper block variants though), swap between Redstone/Lapis Blocks, and yes, can turn Iron Blocks into Gold... and vice-versa
- Doing so however costs 9 Durability
- Can also do this to a lesser extent in the crafting grid with singular supported Ingots/material and only uses up 1 Durability (but removes all enchantments if enchanted)
- It can also restore Chipped or Damaged Anvils long-range using pure, unnamed, 100% vanilla Blocks of Iron in your inventory and for the same hefty durability cost
- Doesn't use up any durability or iron blocks (in case of the Anvil) in Creative Mode when Alchemizing with right-click
- Crafted with 2 Gold Blocks, 2 Iron Blocks, 2 Crossed Amethyst, a Block of Oxidized Copper, an Echo Rod, and a Reversal Block
- Has 79 durability, which is the atomic weight of Gold
- Repaired with a C.A.K.E. Device in an Anvil, NOT in the main crafting grid
- It has an attack damage of 9 as well but you're better off using it for its intended purpose and not really as a weapon, since it can only hit mobs 40 times max without Unbreaking
- Is actually a pickaxe of Iron-level, and as such, can mine out anything Diamond or below, including all supported blocks it can alchemize
- 3 new advancements related to the Alchemy Wand: 1 for using it, 1 for using it on a very specific compatible block, and 1 for
- Can switch the maximum and nullified Oxidization states of both Waxed and non-Waxed Copper Blocks (not cut copper block variants though), swap between Redstone/Lapis Blocks, and yes, can turn Iron Blocks into Gold... and vice-versa
Spoiler
breaking the same block a mere moment after using the Alchemy Wand on it- With this, there are now a total of 1000 achievements in the mod... in Base 4
- Manuals for all 4 of the custom GUI blocks that are crafted using some of, but not all, the materials to craft said GUI blocks
- These can't be placed on Lecterns but to make up for this they will always be bookmarked to save on the latest page you've highlighted, even while not in your inventory, and this holds true for all manuals of the same exact kind per player
- They don't stack, however (but they don't really need to)
- The crafting recipe for each manual depends on what GUI block the manual is for, as it uses similar materials
- In addition, all four respective GUI blocks that each manual goes to now have an inventory slot specifically for holding their respective manual for convenience's sake
- As an additional bit of code was added preemptively to allow both types of book pouches to hold any item with the word
manualin its item (registry) name, these manuals can also be placed in, and accepted by, both of those book pouches- Since this mod is now considered 100% complete, this will be treated as "Working As Intended" if a "non-manual-item" is placed in a Book Pouch, as well as any other inconsistencies found moving forward
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GMockoh9:Y0osqt7Z"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GMockoh9:Y0osqt7Z"
}

