v0.6.5
- Adds Breezes, Bogged, and Armadillos to grab/dna/small alien attack block lists.
- Adds Configuration option for acid to not affect creative mode players boots. Defaults to false.
- Adds Jumping Task to Classic Xenos since Wall crawling system is removed.
- Adds configurable option for Lava to remove Acid/Black Goo that mutants bleed.
- Adds Advancement for finding dungeons.
- Tweaks attacking range to account for bounding boxes intersecting.
- Tweaks Alien Entities/Acid/Black Goo blood to dampen vibration events.
- Fixes Acid not properly updating blocks so fluids and nearby blocks properly update now.
- Fixes Acid spawning if you hit a dead but not despawned xeno.
- Fixes Eggmorphing pathfinding/placement not firing.
- Fixes Headbiting not properly running.
- Fixes Block Breaking using Black Goo instead of Acid.
v0.6.2
- Removes SBL as a requirement for the mod, it's functions now live inside of AzureLib, this is update requires the latest version now.
- Fixes Classic Xenos movement being jumpy, was due to incorrect freshening of dimensions on it being in it's travel code, not tick.
- Renables 1x1 crawling as a test, super WIP still.
v.0.5.74
FIXES
- Fixes Classic Xenos going sonic when on top of water.
- Fixes Xenos getting stuck in corners and on walls.
NEW
- Ported to 1.20.6
CHANGES
- Pathfinding tweaked, still heavily WIP and Xeno speeds are still being tweaked.
- Xenos shouldn't be stopped by flowing water now.
- Tweak done for going through holes.
- Removed BetterCrawling system, too many issues.
- Chestbursters don't use sound system anymore.
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu without the config option. No bug reports will be accepted for them until they have reached what we feel is release status ready.