v0.6.5
- Adds Breezes, Bogged, and Armadillos to grab/dna/small alien attack block lists.
- Adds Configuration option for acid to not affect creative mode players boots. Defaults to false.
- Adds Jumping Task to Classic Xenos since Wall crawling system is removed.
- Adds configurable option for Lava to remove Acid/Black Goo that mutants bleed.
- Adds Advancement for finding dungeons.
- Tweaks attacking range to account for bounding boxes intersecting.
- Tweaks Alien Entities/Acid/Black Goo blood to dampen vibration events.
- Fixes Acid not properly updating blocks so fluids and nearby blocks properly update now.
- Fixes Acid spawning if you hit a dead but not despawned xeno.
- Fixes Eggmorphing pathfinding/placement not firing.
- Fixes Headbiting not properly running.
- Fixes Block Breaking using Black Goo instead of Acid.
v0.6.2
- Removes SBL as a requirement for the mod, it's functions now live inside of AzureLib, this is update requires the latest version now.
- Fixes Classic Xenos movement being jumpy, was due to incorrect freshening of dimensions on it being in it's travel code, not tick.
- Renables 1x1 crawling as a test, super WIP still.
v.0.5.74
FIXES
- Fixes Classic Xenos going sonic when on top of water.
- Fixes Xenos getting stuck in corners and on walls.
NEW
- Ported to 1.20.6
CHANGES
- Pathfinding tweaked, still heavily WIP and Xeno speeds are still being tweaked.
- Xenos shouldn't be stopped by flowing water now.
- Tweak done for going through holes.
- Removed BetterCrawling system, too many issues.
- Chestbursters don't use sound system anymore.
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu without the config option. No bug reports will be accepted for them until they have reached what we feel is release status ready.
v.0.5.73
This will be the last 1.20.4 change, any crashes for this version will be told to test and update to 1.20.6+
FIXES
- Fixes crashing with Wardens
NEW
CHANGES
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu without the config option. No bug reports will be accepted for them until they have reached what we feel is release status ready.
v.0.5.72
THE MOD WILL BE MOVING TO 1.20.6 FOR THE NEXT UPDATES OUTSIDE ANY MAJOR CRASHES
FIXES
- Fixes Adult Xenos always getting stuck, no longer uses fancy crawling system. Too many issues.
- Fixes being able to boat/minecart trap xenos.
- Fixes missing swimming sounds.
NEW
- Villagers will now run from Xenos.
CHANGES
- Fancy crawling mobs will swim better now.
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu without the config option. No bug reports will be accepted for them until they have reached what we feel is release status ready.
v.0.5.71
THE MOD WILL BE MOVING TO 1.20.5 ONCE IT RELEASES AND 1.20.1 WILL BE SUNSET OUTSIDE ANY MAJOR CRASHES
FIXES
- Fixes Impregnation not always applying after to an entity when the hugger falls off.
- Fixes Eating Task not having a cooldown.
- Fixes entity speeds.
- Fixes Stalker rendering.
- Fixes rendering of all xenos.
- Fixes Acid/Black Blood not giving effects.
- Fixes Eggmorph Tasking whenever there was resin, even when not holding a mob.
- Fixes flicking on young Xeno texture.
- Fixes Hissing animations not triggering.
- Fixes Runner animations on walking/runniing.
- Fixes missing hurt/death sounds.
- Fixes all xenos but egg not having collision.
- Fixes hugger stuck in running animation.
- Fixes hugger launching at mach jesus from the egg.
NEW
- Spitter now has Emissive Render Layer.
- Add gigstatuseffects tag
CHANGES
- Impregnation is now a status effect.
- Eggmorph is now a status effect.
- Updates all other langs for the various changes done over the last few updates.
- Pathfinding has had a massive improvement.
- Tweaks the Classic Xenos animation system.
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu without the config option. No bug reports will be accepted for them until they have reached what we feel is release status ready.
v.0.5.71
THE MOD WILL BE MOVING TO 1.20.5 ONCE IT RELEASES AND 1.20.1 WILL BE SUNSET OUTSIDE ANY MAJOR CRASHES
FIXES
- Fixes Impregnation not always applying after to an entity when the hugger falls off.
- Fixes mod crash at startup.
- Fixes xenos being stuck, parity with 1.20.4 travel() methods.
- Fixes Eating Task not having a cooldown.
- Fixes entity speeds.
- Fixes Stalker rendering.
- Fixes rendering of all xenos.
- Fixes Acid/Black Blood not giving effects.
- Fixes Eggmorph Tasking whenever there was resin, even when not holding a mob.
- Fixes flicking on young Xeno texture.
- Fixes Hissing animations not triggering.
- Fixes Runner animations on walking/runniing.
- Fixes missing hurt/death sounds.
- Fixes all xenos but egg not having collision.
- Fixes hugger stuck in running animation.
- Fixes hugger launching at mach jesus from the egg.
NEW
- Spitter now has Emissive Render Layer.
- Add gigstatuseffects tag
CHANGES
- Impregnation is now a status effect.
- Eggmorph is now a status effect.
- Updates all other langs for the various changes done over the last few updates.
- Pathfinding has had a massive improvement.
- Tweaks the Classic Xenos animation system.
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu without the config option. No bug reports will be accepted for them until they have reached what we feel is release status ready.