GoatMan

GoatMan

Mod

Adds a goatman into your minecraft world

Client and server AdventureCursedGame Mechanics Mobs

1,920 downloads
10 followers
Createda month ago
Updateda day ago

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Filter versions...
  • added armor config
  • tweaked goatman eye texture
  • tweaked goatman idle animation
  • tweaked goatman flee animation
  • tweaked goatman walking animation

V2.7 full changelog:

  • reconfigured default settings
  • reduced volume of flee sounds
  • reduced volume of chase sounds
  • removed armor toughness config
  • removed attack knockback config
  • removed knockback resistance config
  • removed attack speed config
  • removed goatman fleeing on fire mechanic
  • removed goatman hurt stare mechanic
  • removed goatman not breaking nether fence
  • removed goatman not breaking nether slab
  • removed goatman not breaking nether wall
  • added armor
  • added blindness effect
  • added ambient sounds
  • added goatman fleeing if hurt by mobs when wandering
  • added low chance of goatman fleeing if hurt by player when attacking
  • added high chance of goatman fleeing if half hp when attacking
  • added chance of goatman fleeing when set on fire when attacking
  • added chance of goatman fleeing when attacked by mobs when attacking
  • added goatman fleeing if hurt by mobs when stalking
  • added goatman fleeing/chasing if hurt by player when stalking

V2.6 full changelog:

  • removed breakdoor
  • removed breakdoor time
  • removed disableshield
  • re-configured default config
  • added nausea effect
  • added weakness effect
  • re-added goatman standing
  • added soundfx when breaking certain blocks
  • added soundfx when destroying/eating crops
  • increased chance  of goatman fleeing instead of attacking
  • changed the sounds to mono

V2.5 full changelog:

  • avoids 1 more mob
  • can flee when set on fire
  • now resistant to knockback
  • can now break certain blocks
  • reconfigured goatman's spawn
  • increased speed of goatman when fleeing
  • increased speed of goatman breaking crops
  • can now flee when attacked by certain mobs
  • can now flee when attacked by mobs when stalking
  • now flees instead of instantly disappearing when chase timer runs out
  • can flee when certain mobs is within block distance when stalking

V2.5 full changelog:

  • avoids 1 more mob
  • can flee when set on fire
  • now resistant to knockback
  • can now break certain blocks
  • reconfigured goatman's spawn
  • increased speed of goatman when fleeing
  • added 1 more plant the goatman can break
  • increased speed of goatman breaking crops
  • can now flee when attacked by certain mobs
  • can now flee when attacked by mobs when stalking
  • now flees instead of instantly disappearing when chase timer runs out
  • can flee when certain mobs is within block distance when stalking
  • some minor adjustments
  • now spawns on surface by default
  • buffed the goatman
  • can now flee when set on fire
  • reduced spawnrate by default
Spoiler
  • updated to 1.20-1.20.1
  • hates fire
  • reduced spawnrate
  • buffed the goatman
  • remade the animation from scratch
  • remade the goatman's model (no more neck snap)
  • remade goatman's model
  • remade the animations from scratch
  • should be compatible with most shaders
  • do y'all even read this?

V2.3 changelog:

Spoiler
  • code cleanup
  • destroys crops
  • buffed the goatman
  • increased spawnrate
  • no longer tolerates to projectiles
  • some minor adjustments
  • added 2 more mobs the goatman can attack on

V2.1 full changelog:

Spoiler
  • can swim (W.I.P)
  • added knockback
  • reduced spawnrate
  • added more sounds
  • attacks certain mobs
  • redid some animations
  • will avoid 2 certain mobs unless...
  • attributes have been altered for game balance
  • can flee from its target when stalking/attacking
  • now its own entity
  • remade some animations
  • buffed the goatman
  • likely flees on sight

Project members

Llamii_Llama

Member


Technical information

License
ARR
Client side
required
Server side
required
Project ID