All versions
3.0
Release
GoatMan 3.0last month 10.6K
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Changes
MINOR UPDATE (SEE MAINPAGE "(UPDATE 3.0) FEATURES:" SPOILER TAG FOR MORE INFO)
NEW
MECHANICS
- Creep stalk: GoatMan can now slowly creep towards you silently (commonly occurs in caves)
- Charge attack: now wind up and barrel straight at you, knocking you back, destroying blocks in the way, and destroying shields.
- Leap attack: now leaps at prey from a distance, disables shield and lands hard destroying blocks
- Stun mechanic: GoatMan can get stunned for a few seconds against shields
- Goat herd: GoatMan can now summon herds of goats
- Goat Omen: Now spawns 1–3 goats in any biome where the GoatMan can spawn
- Picks off straggler: now attacks mob that are isolated like wolf, villager, wandering trader except for iron golems
- Mimicry: The GoatMan now mimics mob sounds to bait you. Usually the last thing it killed or a nearby mob. Mimicked sounds sometimes mess up and comes out wrong
ADDED CONFIGS
BEHAVIOUR:
- Charge
- Charge On Mobs
- Charge Shield Rush
- Destroy Crops
- Leap
- Leap On Mobs
- Mimic Sounds
- Pick Off Stragglers
GOAT HERD:
- Summon Herd
- Summon Herd Surface Only
- Omen Goat Enabled
MISC:
- Break Block
- Charge And Leap Apply Effects
- Drop Block
MUSIC:
- Music Enabled
- Chase Sound Legacy
SPAWN CONDITIONS:
- Spawn In Caves
CHANGES
- Reworked Config: almost any feature can be turned on, off, or tweaked. Config now generates a file in your config folder (config/goat_man-common.toml) and apply to every world. Old versions were tucked away inside each individual world's save folder, so you had to dig them out world by world
- Reworked Music: changed how music works
- Reworked Sounds and Animations: screams, stalking and chasing music, crawling, pouncing, headbutting, stun, etc
- Crop Breaking: increased radious of breaking crops instead of awkwardly reaching for blocks, with a little pause to chew between bites.
- Reacts to Water: GoatMan during stalk phase now reacts when in water instead of sinking whenever a player looks at it
- Status Effect: no longer applies nausea, weakness, blindness on hit
- Improved Swimming: can now chase underwater instead of floating on top when chasing players in water
- Fleeing Midchase: increased the chance of GoatMan fleeing when set on fire overtime, hurt by other mob, or worn down below 50% HP
FIXED
- Fixed GoatMan animation not playing the right animation
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:saijw3MD:OuLbY1wE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:saijw3MD:OuLbY1wE"
}


