ChangeLog
Version: 1.1.4.a
ADDITIONS:
- added more wiremill recipes for different wire sizes
- made rubber saplings & leaves compostable
- made spray paint able to paint multiple blocks in a chain if crouching
- added ability to use block/fluid tags in multiblock patterns
FIXES:
- fix AMD driver error in LDlib
- fixed bucket model
- fixed PA accepting multiblock machines
- fixed fluid pipes crashing when connected to other mods' blocks
- fixed large DT outputs not being ordered
- fixed wooden brick form disappearing after use
- fixed pyrolyse oven not getting bonuses if recipe didn't overclock
- fixed shovels crashing if somehow used to path air
- fixed full spray paint cans rendering the bar as empty
CHANGES:
- multi amp hatches no longer allow multiblocks to run higher tier recipes
- made dynamic data- and resourcepacks appear in the pack list(s)
- Use a grid-based UI for the multiblock part switcher
ChangeLog
Version: 1.1.4
ADDITIONS:
- add Curios slot for magnets
- add compass pages for coke oven, EBF, large boiler
- add collapsible entry for ore blocks in REI
FIXES:
- fix proxy recipes not being found
- add dimension requirements for fluid veins
- fix world accelerator block entity duplication and/or voiding
- fix multi-amp transformer capacity
- fix machines not connecting to already placed cables
- fix battery buffers allowing stacked batteries
- fix bucket emptying behavior
- fix item collector behavior
- fix issues with EMI integration
- fix ConcurrentModificationException in recipe conditions
- fix large boiler fuel consumption and steam output display
- fix descriptions for impure ore cauldron actions
- fix item tooltip performance issues
- fix KJS not being able to remove GT tags
- improve performance in the JEI integration by caching recipe UI size
- improve ingredient lookup performance
- fix bucket model
- fix chainsaw durability consumption
- fix large miner crashes
- fix fluid drilling rig EU/t usage and add extra tooltips
- fix distinct bus mode not working with ghost circuits
- fix item filter mode resetting every time the UI is opened
- fix pumps inserting the same fluid into more than one slot
- fix pump/conveyor covers and other machines being able to extract from a creative tank's internal slot
- fix startup crash when creating custom coils using KJS
CHANGES:
- updated Russian and Chinese translations
- buff the large miner's fortune level
- removed async recipe searching, as it's no longer necessary
- make UI titlebars only scroll/roll when hovering over them
ChangeLog
Version: 1.1.3.a
ADDITIONS:
- added Creative Chest, Creative Tank
- added a title bar and new multiblock part selector to machine UIs
- added world accelerators
FIXES:
- fixed crashes related to KubeJS recipe loading
- fixed ore block maceration not working
- fixed high tier tools (duranium, neutronium) not working
- fixed electric furnace / multismelter recipes not working
- fixed transformers always having 1A storage
CHANGES:
- replaced Tungstensteel coils with RTM-Alloy coils
- updated Russian and Chinese translations
ChangeLog
Version: 1.1.3
ADDITIONS:
- in-world multiblock preview
- all machines now have an overclocking logic by default
- added a way to change a ToolProperty's types
- added a way for tools to have "subtypes", eg LV wrench -> wrench
- made KJS recipes able to have subrecipes, like DT -> distillery
- added
setMaterialSecondaryARGB
for changing a material's secondary color
FIXES:
- fixed cover placement on pipes picking a random face
- fixed custom fluid textures not working
- fixed power being transfered through nonconnected pipes
- fixed the planks TagPrefix
- fixed rubber logs not being burnable
- fixed crash when registering fluids
- fixed steam miner venting every tick, and not consuming any steam
- fixed machine UI layout sometimes being offcenter
- fixed electric tools getting -1/-1 energy when changing the tool head
CHANGES:
- deprecated the PA for removal in a future update.
- made recipe lookup be 500-900% faster!
- combined cover configuration UI and output configuration UI into one
ChangeLog
Version: 1.1.2
CHANGES:
- remade machine GUIs
- added tabs for auto IO, covers instead of the old popup windows
- removed the dark backround from machines
- added custom durability & energy bars for items, tools
- removed deprecated
GTRegistries.MATERIALS
- use
GTMaterialRegistry.getRegisteredMaterials()
if you want to loop over all materials in KubeJS - use
GTMaterialRegistry.getMaterial('modid:material')
if you want to get a specific material in KJS
- use
- added KJS binding for
ToolProperty
so you can add tools to materials easier - remade how pipes are implemented
- WARNING: YOU MAY NEED TO REBUILD YOUR PIPE NETWORKS
- fixed long distance pipes not being mineable
FIXES:
- fixed blocks requiring a tier above the usual to mine them
- fixed material items' overlay layer being colored wrong
- fixed all chest loot having NBT applied to it
- fixed drill body texture being colored wrong
- fixed addon lang generator failing if you try to override an autogenerated value
- fixed bed recipes with
harderMiscRecipes
config being enabled - fixed crash with JEI
ChangeLog
Version: 1.1.1
ADDITIONS & CHANGES:
- added electric tools
- added some validation for the KubeJS ore TagPrefix builder
- added recipes for clearing NBT
- added support for more material colors
- added minecart wheels
- rebalanced some early-game fluid pipes
- improved Russian and Chinese translations
- added chest loot
- added flint tools
FIXES:
- fixed distinct buses not working after reloading the world
- fixed overclocking for the processing array
- fixed active transformer not moving energy in certain situations
- fixed laser pipes not working
- fixed crashes related to several configuration options
- fixed block culling for frame blocks
- fixed config initializing twice in certain situations
- removed extra outputs from macerating raw ores (the multiplier is already applied while mining)
- added missing hard recipes when their respective config options are enabled
- added missing muffler hatch to the cracker's multiblock preview