Added features:
- Hearts now change textures based on status effects/conditions.
- Supported textures are
- Hardcore
- Withered
- Poisoned
- Frozen
- Hearts also "jump" if the player has Regeneration
- This is accompanied by a new config option:
show effectswhich toggles the above feature.
- Supported textures are
Added features:
- Blacklist now supports player names.
Added features:
- Added a blacklist
- You can now block certain mobs from having their health shown.
- Blacklist must be using the official Minecraft ID's for mobs, e.g:
minecraft:sheep - Blacklist should also work for mobs from other mods, e.g:
aether:aerbunny
Added features:
- Added a blacklist
- You can now block certain mobs from having their health shown.
- Blacklist must be using the official Minecraft ID's for mobs, e.g:
minecraft:sheep - Blacklist should also work for mobs from other mods, e.g:
aether:aerbunny
Updated mod-menu descriptions.
- Added ModMenu compatibility for issues and website buttons.
- Added credits for ru_ru translation.
Fixed bugs:
- Fixed a critical crash in version 4.1.0-beta (fabric).
- Fixed incorrect mod-messages being sent.
Optimization.
- Added the "Open Config" keybind
- Linked the Config Screen to NeoForge's inbuilt config button.
Updated to multiloader. First NeoForged version
Warning: Alpha build. Major issues may arise, please report them on GitHub.
Updated to multiloader. Warning: Alpha build. Major issues may arise, please report them on GitHub.
Fixed bugs:
- Fixed the armor indicator rendering directly on top of the health indicator
- Fixed the incorrect translation of the "Open Config Screen" keybinding.
Added features:
- Percentage based hearts
- There is now an option to use percentage based hearts.
- With this, all entities will appear to have the same base health, with each "heart" representing a different % of the target's actual health.
- For example, you can have just 4 hearts as indicators, each representing 25% of the target's health.
Added config options:
- Percentage Based Health
- Base Health
Added a feature (requested by @MadCow667):
- Added config option: "Use Vanilla Textures"
- With this, the mod will override any custom hearts textures used by any resource pack, and will use the default vanilla texture for the heart indicator.
- It can be used in cases where the resource pack breaks the mod, or where resource pack hearts look good in the HUD, but not in the indicator.
Fixed a bug:
- The armor indicator didn't activate unless the health indicator was also active
Added features:
- Armor Points Indicator
- Renders an armor bar that shows how many armor points the other person has
- Works on both players and mobs
- Also works on mobs like Shulkers, who have natural armor points when closed
- Default keybind to activate Armor Points Indicator is
RIGHT SHIFT
Added config options:
- Indicator Size
- Modifies the size of all indicators.
- Default 0.025, minimum 0.0, maximum 0.1
- Updated to 1.21
- Temporarily removed "Render Background" option for the
NUMBERtype health indicator- Removal was due to internal changes to Minecraft's code that changed how the background rendered
- It may be re-added at a later date
- Fixed a critical bug in version 3.0.0-beta that caused the game to crash.
1.20.1 backport
Added NONE message type option.
Added ru_ru translation key, thanks to Alexander317



