Bugfix
- Fixed WispCastingManager not properly deleting casts from wisps that have become null
 
Bug fix release once again!
- Fixed deleting entries from the Everbook being broken on Fabric
 - The iotas in your Everbook are now also visible in the Patchouli book
 - The Everbook save location has changed
 - The Everbook is now saved with your UUID included in the filename
 - There are some automatic backups of the Everbook made
 
Bugfix release to make the Everbook actually work on Fabric, fixing issue #5.
This update was mostly focussed on bug fixes and usability features.
Features
- added the Everbook, which allows for saving Hexes that you make between worlds so that you can easily use them everywhere.
 - added Everbook Macros, which let you draw a single pattern with your staff to in effect draw out a whole list of patterns stored in your Everbook.
 - added Transmitting across, letting you start transmitting across a link, after which every pattern you draw with your staff is instead sent as an iota across the link until you stop transmitting (this allows for giving instructions easily to a wisp, or to build a mini-IDE into a wisp).
 
Bug Fixing
- Wisps can now only summon one wisp per cast, to further limit the possibility of making a fork bomb with them.
 - Wisp casting once again doesn't show particles under the player.
 
- Fixed more crashes caused by running client code on the server.
 
Fixed some game breaking bugs, added some new features
- Wisps crashed when running on a dedicated server since I was calling client only code on the server, that's fixed now.
 - The mixin I did to make wisp casting not play particles around the player broke enlightenment, that's also fixed now.
 - You can now use all the linking patterns on players too!
 - Cyclic Wisps can now move around with OpSetMoveTarget!
 - OpGetBreath, OpGetHealth, OpGetLightLevel.
 
First actual public release of Hexal!


