- Tweaked and rebalanced structure and entity loot tables
- Overhauled and rebuilt structures
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- Illager Archer Tower has been moved to a Jigsaw Structure
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- Illager Centre has been moved to a Jigsaw Structure
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- Illager Mine has been moved to a Jigsaw Structure
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- Illager Tower has been moved to a Jigsaw Structure
- Ice Castle pieces have been tweaked so that normal ice no longer spawns in them
- Structure spawn locations have now been updated
- Black Iron Golem's model and animations have been updated
- Archers now carry their bow on their back
- Necromancers now have a chance for their zombies to have supporter heads instead of always
- Language, advancements and entity tags are all now data generated
- Mod name changed from Illagers+ to Illagers+ Legacy to better reflect the diversification moving forward
- Known Issues:
- Game may crash due to a lighting update issue when generating a structure.
- Ice Castle and Illager Fort may not respect set predicates for biomes
Additions
- Added Builder(WIP) - An entity that will locate the nearest village and walk towards it.
- Added Miner(WIP) - AI NYI
- Added turrets - For testing
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- Item Turret - Uses items as ammo
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- Firework turret - uses fireworks as ammo
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- Railgun - uses railgun slugs as ammo
- Added an event system that will randomly spawn illagers over time when its timer reaches 0.
Note: Turrets will be moved to their own mod coming soon
Note: LiteWolfCore is currently not required in 1.18.1
bugfixes
- Fixed the event system ticking twice on a server
- Railgun no longer crashes the game when firing a slug turrets placing an entity every tick whenever chunk was unloaded
- *Fixed supporter zombies crashing the server https://git.karmakrafts.dev/kk/mc-projects/illagersplus/-/issues/1
- *Bumped to 1.16.5
- *Changed mappings to Mojang mappings
- -Removed proxy classes
- +Necromancer now spawns zombies with supporters heads
- +added Russian translation
- *Fixed a crash with corail's tombstone where the ice ball was returning as a snowball entity type. https://github.com/Corail31/tombstone_lite/issues/47
- +This mod now requires LiteWolfCore
Note: With the change to the config file, the old config wont work anymore. Remember to transfer your settings over to the new config and delete the old one!
- *Tweaked movement speed of all illagers to match that of vanilla illagers
- *Fixed the game crashing when removing this mod. Apparently its trying to look for enum values that dont exist when the mod is removed, so now raid wave members are added during world loading and removed during world unloading
- +Added the Ice Castle to the structure info class
- *Redid Structure Registration and mod config
- +Added an attack to the general that makes it so he spawns some reinforcements during raids or in the world when provoked
- *Fixed the Falling Ice Spike stuttering when, well, falling
- *New config now has a biome whitelist, blacklist and a biome category list for structures
- *Structure spawn dimension was changed from a blacklist to a whitelist
- +Added sounds to the falling ice and ice spike
- *Tweaked AI during reinforcements, and fixed the bossbar that appears, displaying the wrong max wave count
- +Added mixin to help with the fort crashing optimized spawning of entities to make up less lines of code
- *Made the necromancer's health stealing attack more deadly
- *The Frostmancer's attack was killing item entities. fixed that now
- *Structures will try not to spawn on top of each other or at spawn I think i fixed the fort crashing while generating
- +Added some cool effects while the necromancer attacks
- *Cleaned up some code
- +Added loot pools for the illager fort
- *Nerfed all loot pools
- *Increased the frequency of features spawning in the illager fort, to fill in those poor empty spaces ;n; but due to lag, decreased the number of illagers spawning per piece
- +Added Illager General and Frostmancer
- *Fixed Black Iron Golem animations
- +Redid Illager Fort Structure
- +Added Ice Castle Structure
- +All loot tables now use datagen
- +Added Illager Fort Reinforcement System
- +Readded mod birthday function
- *Tweaked structure spawning values
- *Tweaked config, blacklists can now use biome categories and types
- -Removed old structure code
- *Tweaked some mob AI
- +Added an additional attack to the necromancer
- +Added new advancements
- *Updated
mod.toml
file
--If you are updating to the newest version, PLEASE DELETE THE ILLAGERS+ CONFIG FILE so it can generate a new updated one
- +Added Config
- *Fixed https://www.curseforge.com/minecraft/mc-mods/illagers/issues/1
- *Fixed https://www.curseforge.com/minecraft/mc-mods/illagers/issues/3 (I think)
- *Adjusted Illager Centre Loot Table
- +Added Commands
- -Removed sanity
- +Added a new structure, the Illager Fort
- *Changed the Illager Centre, now only uses 1 structure block
- *Fixed the roof of the Illager Archer Tower
- *Overhauled the structure spawning system
- *Overhauled Illagers+ illager spawns for raids. Now uses provided methods instead of an event
- +Illagers now naturally spawn around Illagers+ structures
- *Fixed spawning balance issue on Illager Centre. Now only one Black Iron Golem will be in the structure
- *Fixed biome spawns for Illagers+ structures
- +Added additional spash text. (Might remove in next update as it overrides minecraft's vanilla splash text)
Bugs:
- Some structures in the Illager Fort don't spawn
- Chests face the wrong way in the Illager Tower
Warning: There will be many bugs. I hope you have a fly swatter!
Additions
- Entities have been added along with their respective spawn eggs
- Illagers+ mobs now spawn in raids
Bugs
- Necromancer's arms are still not fixed
- Hoarder wont pick up any items
- Structures may sometimes spawn inside of each other or in villages
Notes
- Illager Archer Tower is currently the only structure in the game so far
- All the Illagers+ mobs except the Archer can only be found in raids.