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GNU Lesser General Public License v3.0 only
- Fixed "Force Unicode Font" option not working anymore
- Default disable item batching because it can cause unfixable issues (Fixes Iris related bug)
- Fixed text render glitch when turning off hud_batching
- Fixed incompatibility with "Slight GUI Modifications"
Fixed incompatibility with mods drawing the buffer early (Invisible item models)
Fixed text Z layering/translucency issues
Added buffer upload optimization (Should boost overall FPS when rendering a lot in immediate mode)
Added fast text lookup optimization (Text rendering optimization)
Fixed incompatibility with mods drawing the buffer early (Invisible item models)
Fixed text Z layering/translucency issues
Added buffer upload optimization (Should boost overall FPS when rendering a lot in immediate mode)
Added fast text lookup optimization (Text rendering optimization)
Fixed incompatibility with mods drawing the buffer early (Invisible item models)
Fixed text Z layering/translucency issues
Added buffer upload optimization (Should boost overall FPS when rendering a lot in immediate mode)
Added fast text lookup optimization (Text rendering optimization)
Added held item tooltip batching (Improves performance of mods which show more text in it)
Recoded z sorting to finally fix all issues
Fixed Armor Chroma mod rendering issues
Fixed transparency issues caused by hud batching
Fixed severe z layering issue
Added more HUD texture batching Fixed Z layering issues Added config file to allow to disable certain optimizations Added sanity checks and tweaked injection points to increase mod compatibility
Fixed incompatibility with owo-lib
Added HUD/GUI batching. FPS should be around 30% higher in almost all scenarios where the HUD is visible. Optimized font atlas layouting (Huge performance boost with high-res fonts)
Added map atlas texture generation. This allows for up to 1024 maps to be on one texture atlas which improves performance significantly.
Fixed layer render order issues
Added official support for Minecraft 1.19.3
Fixed translucency sorting issues. This should fix issues where entities containing multiple layers/parts flicker or not render properly
Slightly improved performance again by using optimized collections
Slightly improved performance by using optimized collections
Improved performance by not cleaning the buffer pool every frame and instead only every 5 seconds
Fixed crash when disabling shaders in Iris
Initial release