Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
!!! TEMPORARILY DISCONTINUED !!!
While the experience of making and publishing a mod for the first time was absolutely exhilarating, I have to say that the scope of this project just isn't very fun. There's not much I can do to make water in a block game look better without making the mod too ambitious or making it required on the server side. I do plan on making bigger and better things and the future, and who knows, maybe this mod will make a comeback. But for now, I think I might just need a small break.
With that being said, this project will no longer receive updates until I pick up the project again (which might not even happen).
DESCRIPTION
This mod adds new particle systems and effects that enhance the visuals of Minecraft's water, making you feel like you're truly dripping wet after crossing that river. Maybe it will entice you to build a bridge next time! It works completely on the client side, meaning you can play on unmodded servers with this installed!
FEATURES
- When an entity jumps into water, splash particles will appear at their location depending on how fast it fell. Faster falls will also launch the splash particles higher. When these particles fall back into the water, a ripple particle is created on the surface of the water.
- When it is raining, ripple particles will appear on any nearby surface water block in a configurable radius.
- When an entity exits a body of water or is exposed to rain, dripping particles will appear from it, slowly getting less frequent until 10 seconds have passed.
- (TEMPORARILY REMOVED) A watery overlay will appear when you are submerged and will fade away upon exiting.
- When an entity moves across the surface of a body of water very quickly, a trail of splash particles will be created behind it.
- In the early morning (or during rain), fog will be created above open bodies of water.
UPDATES
I update this mod on my free time, so there is no schedule for consistent updates (but updates should still be somewhat frequent).