Immersive Water has been archived. Immersive Water will not receive any further updates unless the author decides to unarchive the project.
Compatibility
Minecraft: Java Edition
1.21.5–1.21.6
Platforms
Supported environments
Client-side
Tags
Creators
Details
Licensed ARR
Published last year
Changelog
finally, something new!
NEW:
- Gameplay-affecting features (disabled by default) can be enabled to further enhance the immersion provided by this mod while still being usable on vanilla servers! Currently, the only toggle available is one that allows you to disable elytra usage when you are "wet" (a good indicator for when you are wet is the presence of dripping particles appearing from your player)
CURRENT ISSUES:
- With the new toggle enabled, elytra use seems to be disabled a tick AFTER it begins, rarely allowing for a single tick of flight. This doesn't cause much of an issue, but sometimes fall damage can sometimes be negated if you spam the space bar fast enough during a fall. It's very inconsistent though and not something you would want to do in a hardcore world, so again, it's not much of an issue.
Files
immersivewater-1.3.0.jar(194.72 KiB) Primary
Metadata
Release channel
ReleaseVersion number
1.3.0Loaders
Fabric
Game versions
1.21.5Environment
Client-side only




