All versions
1.0
Release
Immersive Water 1.02 years ago 114
Compatibility
Minecraft: Java Edition
1.21.5
Platform
Fabric
Supported environments
Client-side
Required content
Any compatible version
Changes
NEW:
- When a player jumps into water, 8 to 32 splash particles will appear at their location depending on how fast they fell. Faster falls will also launch the splash particles higher. When these particles fall back into the water, a ripple particle is created on the surface of the water.
- When it is raining, ripple particles will appear on any nearby surface water block.
- When a player exits a body of water, dripping particles will appear from that player until 10 seconds have passed.
CURRENT ISSUES:
- Only player entities will create splashes and dripping particles.
- There is no configuration.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:STVychvF:ElRPySoa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:STVychvF:ElRPySoa"
}

