All versions
1.5.0
Release
Immersive Water 1.5.0last year 258
Compatibility
Minecraft: Java Edition
1.21.5
Platform
Fabric
Supported environments
Client-side
Required content
Changes
NEW:
- A new fog particle will now appear in the morning near open bodies of water. It is a little laggy (I'll try to optimize it later on, but for now you can decrease its spawn distance in the config). As with most other particles this mod has added, fog can be disabled in the config.
FIXED:
- Entities and projectiles that spawn underwater will no longer immediately create splashes.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:STVychvF:g7wyO4D0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:STVychvF:g7wyO4D0"
}



