Compatibility
Minecraft: Java Edition
1.21.1
1.20.1
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed MIT
Published last year
Updated last week
In Combat
Show 1.20.1 Description
Installation
Requires
Features ✨
Becoming "In Combat"
There are a few ways the player can become in combat
- Receiving damage
- Dealing damage
- Having a specific status effect
When "In Combat"
The player will have HUD element indicating that they are in combat.
When the player is in combat the following rules may apply.
- Death on disconnect
- Disable natural regeneration (disabled by default)
- Disable block breaking/placing (disabled by default)
Configuration ⚙️
Basically everything is configurable inside the mod.
General
- "In Combat" duration (default = 300 ticks -> 15 seconds)
- Player should die on disconnect (default = true)
- Disable natural regeneration (default = false)
- Disable block breaking (default = false)
- Block breaking whitelist
- Disable block placing (default = false)
- Block placing whitelist
- Always "In Combat" (default = false)
- Can become "In Combat" while in creative (default = false)
- Which damage sources should set the player "In Combat"
- All (default = false)
- Player (default = true)
- Any Entity (default = true)
- Fire (default = true)
- Fall Damage (default = false)
- Dragon Breath (default = true)
- If effects should set the player "In Combat" (default = true)
- A list of all the effects that set the player "In Combat"
- Additional effects that the player gets when "In Combat"
- Attacking sets the player "In Combat"
- Attacked entities that do not set the player "In Combat"
HUD Renderer
- Should the HUD render (default = true)
- X Offset (default = 0)
- Y Offset (default = 0)
Mod Integrations
- A config option to enable/disable each mod integration
Mod Integrations
- Prevents teleporting while in combat
- Spells are cost free to cast while out of combat
Suggest integrations in the Discord!
Technical Info
Anyone can check if the player is in combat using the in combat API. Add this project to your mod with the Modrinth Maven. Once added checks can be done like following
if(CombatCheck.isPlayerInCombat(PlayerEntity)){
//Your code goes here...
}
Installation ⚙️
Requires
Features ✨
The Effects
- There are 2 effects Combat and Grace
- Combat is the main effect applied when the player is in combat
- Grace is an effect for modpack and mod developers to be used for creating safe areas
Becoming In Combat
- Receiving damage
- Dealing damage
When In Combat
- A HUD element to indicate that you are in combat (see gallery)
- The following restrictions can be enabled/disabled in the config
- Death on disconnect
- Disable natural health regeneration
- Disable block breaking/placing
Configuration ⚙️
There are many config options allowing for full customization.
Server Config
- Combat Settings
- In Combat duration
- Should attacking entities put the player In Combat (with a blacklist)
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- The damage sources that will put the player In Combat
- All damage sources
- Players
- Entities
- Fire damage
- Fall damage
- The restrictions while in combat
- Disable block breaking (with a whitelist)
- Disable block placing (with a whitelist)
- Kill the player on disconnect
- Prevent natural health regeneration
- Grace Settings
- The restrictions while having grace
- Disable block breaking (with a whitelist)
- Disable block placing (with a whitelist)
- Kill the player on disconnect
- Prevent natural health regeneration
- Heal while having grace
- Healing amount per tick while having grace
Client Config
- Configurable for both Combat and Grace
- Should the HUD be rendered
- HUD icon x-offset
- HUD icon y-offset
In Combat API
There is an extensive API that allows mod developers to use many of the features of this mod.
- Add the mod to your project through the Modrinth Maven API.
- Learn more about the In Combat API here!


