InControl 1.21-10.2.5
- Fixed a problem with spawning NPC mobs
- 'mindist' and 'maxdist' are now also supported for spawn.json. They will use the position to the closest player
InControl 1.20-9.4.5
- Small bugfix
InControl 1.20-9.4.4
- Fixed a problem with spawning NPC mobs
- 'mindist' and 'maxdist' are now also supported for spawn.json. They will use the position to the closest player
InControl 1.20-9.4.3
- TqLxQuanZ fixed a problem with customnpcs stopping spawning after spawning a few
InControl 1.21-10.2.4
- TqLxQuanZ fixed a problem with customnpcs stopping spawning after spawning a few
InControl 1.21-10.2.3
- Fixed another problem with loot
InControl 1.20-9.4.2
- Changed the 'ai' system. Removed 'cleargoals' and 'cleartargets' and made them part of the goal/target array by using "removeall" there
InControl 1.21-10.2.2
- Changed the 'ai' system. Removed 'cleargoals' and 'cleartargets' and made them part of the goal/target array by using "removeall" there
InControl 1.21-10.2.1
- Fixed loot handling again. It was still broken
InControl 1.21-10.2.0
- Fixed loot handling. It was 100% broken before
- Removed summonaid.json. It's obsolete since you can now test for spawntype
- New 'ai' command for spawn.json to change the ai of mobs. This is currently still experimental
- Attempt to make parsing spawner.json more robust on foreign language systems
- Thanks to Goodbird from CustomNPCs InControl now has support for CustomNPCs. You can use the 'npc' condition to test for NPCs and you can spawn npbs with spawner.json or events.json
- New 'minlight_sky' and 'maxlight_sky' keywords to specifically test for skylight
- Also added 'minlight_sky' and 'maxlight_sky' to the spawner 'and' and 'not' blocks
- Added new vertical 'cylinder' type for areas. x and z are the horizonal circumference and y is height
- The 'mob' keyword for spawn.json now also understands mob tag id's (starting with '#')
- New 'blocktest' keyword which adds a much more flexible way to test for blocks above or under the spawn position
- The 'incontrol info' command now also shows the block light, sky light and full light at the player position. In addition it shows the current day time and day count
InControl 1.21-10.1.4
- Fixed a problem with the 'mobsfrombiome' action in spawner
InControl 1.20-9.4.1
- Fixed the 'npc' keyword in spawn.json. It was broken
InControl 1.20-9.4.0
- New 'ai' command for spawn.json to change the ai of mobs. This is currently still experimental
- Attempt to make parsing spawner.json more robust on foreign language systems
- Thanks to Goodbird from CustomNPCs InControl now has support for CustomNPCs. You can use the 'npc' condition to test for NPCs and you can spawn npbs with spawner.json or events.json
- New 'minlight_sky' and 'maxlight_sky' keywords to specifically test for skylight
- Also added 'minlight_sky' and 'maxlight_sky' to the spawner 'and' and 'not' blocks
- Added new vertical 'cylinder' type for areas. x and z are the horizonal circumference and y is height
- The 'mob' keyword for spawn.json now also understands mob tag id's (starting with '#')
- New 'blocktest' keyword which adds a much more flexible way to test for blocks above or under the spawn position
- The 'incontrol info' command now also shows the block light, sky light and full light at the player position. In addition it shows the current day time and day count
InControl 1.21-10.1.3
- New 'command' action for events. This is a json array of commands that will be executed when the event happens
InControl 1.20-9.3.3
- New 'command' action for events. This is a json array of commands that will be executed when the event happens
InControl 1.20-9.3.2
- The biometags test wasn't working in spawner.json
InControl 1.21-10.1.2
- The biometags test wasn't working in spawner.json
Hotfix: fixed problem with spawner.json
Hotfix: fixed a bug with spawner.json
InControl 1.21-10.1.0
- Fixed the 'area' sphere test. It was incorrect
- Much improved caching for counting. This has a great effect on performance
- New server config file where you can control this counting cache as well as change the radius used for nearest player tests
- TqLxQuanZ added knockbackset/multiply/add as well as knockbackresistanceset/multiply/add
- The spawner system (spawner.json) now supports many new conditions to improve performance and make rules easier to write (avoid the need for spawn.json rules). These conditions are encapsulated in a new 'and' block. There is also a 'not' block for negative conditions
- New 'spawntype' condition for spawn.json. This will allow you to test what type of spawn it is. Possible values are 'spawn_egg', 'natural', 'chunk_generation', 'structure', 'mob_summoned', 'conversion', ...
- New 'potionnoparticles' action for effects.json. This will allow you to do potion effects without particles


