InControl 1.20-9.4.0
- New 'ai' command for spawn.json to change the ai of mobs. This is currently still experimental
- Attempt to make parsing spawner.json more robust on foreign language systems
- Thanks to Goodbird from CustomNPCs InControl now has support for CustomNPCs. You can use the 'npc' condition to test for NPCs and you can spawn npbs with spawner.json or events.json
- New 'minlight_sky' and 'maxlight_sky' keywords to specifically test for skylight
- Also added 'minlight_sky' and 'maxlight_sky' to the spawner 'and' and 'not' blocks
- Added new vertical 'cylinder' type for areas. x and z are the horizonal circumference and y is height
- The 'mob' keyword for spawn.json now also understands mob tag id's (starting with '#')
- New 'blocktest' keyword which adds a much more flexible way to test for blocks above or under the spawn position
- The 'incontrol info' command now also shows the block light, sky light and full light at the player position. In addition it shows the current day time and day count
InControl 1.21-10.1.0
- Fixed the 'area' sphere test. It was incorrect
- Much improved caching for counting. This has a great effect on performance
- New server config file where you can control this counting cache as well as change the radius used for nearest player tests
- TqLxQuanZ added knockbackset/multiply/add as well as knockbackresistanceset/multiply/add
- The spawner system (spawner.json) now supports many new conditions to improve performance and make rules easier to write (avoid the need for spawn.json rules). These conditions are encapsulated in a new 'and' block. There is also a 'not' block for negative conditions
- New 'spawntype' condition for spawn.json. This will allow you to test what type of spawn it is. Possible values are 'spawn_egg', 'natural', 'chunk_generation', 'structure', 'mob_summoned', 'conversion', ...
- New 'potionnoparticles' action for effects.json. This will allow you to do potion effects without particles
InControl 1.20-9.3.0
- Fixed the 'area' sphere test. It was incorrect
- Much improved caching for counting. This has a great effect on performance
- New server config file where you can control this counting cache as well as change the radius used for nearest player tests
- TqLxQuanZ added knockbackset/multiply/add as well as knockbackresistanceset/multiply/add
- The spawner system (spawner.json) now supports many new conditions to improve performance and make rules easier to write (avoid the need for spawn.json rules). These conditions are encapsulated in a new 'and' block. There is also a 'not' block for negative conditions
- New 'spawntype' condition for spawn.json. This will allow you to test what type of spawn it is. Possible values are 'spawn_egg', 'natural', 'chunk_generation', 'structure', 'mob_summoned', 'conversion', ...
- New 'potionnoparticles' action for effects.json. This will allow you to do potion effects without particles