InControl - 1.15-4.0.6
on Jan 26, 2023InControl 1.15-4.0.6
- The mob counter now ignores the nodespawn flag. This should make it more compatible with modded mobs
InControl - 1.16-5.0.0
on Jan 26, 2023InControl 1.16-5.0.0
- Biome registry name is now preferred for biome checks
- 'tempcategory' is removed and replaced with a more generic 'category' for biomes. It's also a list now. The list of current categories is: taiga, extreme_hills, jungle, mesa, plains, savanna, icy, the_end, beach, forest, ocean, desert, river, swamp, mushroom and nether
- 'biometype' has changed. It now only works for the following values: desert, desert_legacy, warm, cool, and icy
- Numerical dimension ID's no longer work (like 0 for the overworld. Use 'minecraft:overworld' instead)
InControl - 1.15-4.0.5
on Jan 26, 2023InControl 1.15-4.0.5
- The biome check now also supports biome registry names (this is prefered)
incontrol-1.15-4.0.4.jar
on Jan 26, 2023- Fixed a bug with the health, damage, and speed actions. They often fired multiple times making the mobs too OP
InControl - 1.12-3.9.17
on Jan 26, 2023InControl 1.12-3.9.17
- Fixed a bug with the health, damage, and speed actions. They often fired multiple times making the mobs too OP
incontrol-1.15-4.0.3.jar
on Jan 26, 20234.0.3:
- 'perchunk' is implemented again
- Avoid server-side crashes in combination with debug command
incontrol-1.15-4.0.2.jar
on Jan 26, 20234.0.2:
- Darkere improved performance when removing large amounts of mobs in potential spawn
incontrol-1.15-4.0.1.jar
on Jan 26, 20234.0.1:
- Fixed a problem where the config files where generated in the root
incontrol-1.15-4.0.0.jar
on Jan 26, 2023First port to 1.15
InControl - 1.12-3.9.16
on Jan 26, 2023InControl 1.12-3.9.16
- Fixed a problem where 'onjoin' rules were also firing on the client which could cause issues with some of the conditions that don't properly work on the client
InControl - 1.12-3.9.15
on Jan 26, 2023InControl 1.12-3.9.15
- Worked around a problem caused in the previous version. The issue was that there was both a condition called 'helditem' as well as an action called 'helditem'. For spawns the condition has been renamed to 'playerhelditem'. It is recommended to use this in other places as well (when used as a condition)
InControl - 1.12-3.9.14
on Jan 26, 2023InControl 1.12-3.9.14
- Implemented a much requested feature with the spawn rules. That is support for gamestages. In Control will use the closest player (with a configurable maximum distance of 100). In addition keywords like helditem, helmet, trinker, ... are now also supported for spawn rules
InControl - 1.12-3.9.13
on Jan 26, 2023InControl 1.12-3.9.13
- Fixed a problem with the mincount/maxcount always using a hostile counter
InControl - 1.12-3.9.12
on Jan 26, 2023InControl 1.12-3.9.12
- Fixed a compatibility problem with old maxcount/mincount syntax
InControl - 1.12-3.9.11
on Jan 26, 2023InControl 1.12-3.9.11
- Fixed a problem that 'onJoin' rules would also affect entities like item drops and non-living entities
- Much more powerful 'mincount' and 'maxcount' syntax. The old syntax is still supported but you can now use a JSON object to specify one or more entities to count on, count entities for a given mod, and count scaled per player or per loaded chunk
- Fixed a problem with Minecraft mods being reported as 'forge' instead of 'minecraft'
InControl - 1.12-3.9.10
on Jan 26, 2023InControl 1.12-3.9.10
- Removed some debug code
InControl - 1.12-3.9.9
on Jan 26, 2023InControl 1.12-3.9.9
- Allow 'count' for itemstacks with 'give' and related commands
- Big optimisation in how 'maxcount' and 'mincount' are handled
InControl - 1.12-3.9.8
on Jan 26, 2023InControl 1.12-3.9.8
- If a spawn rule has no explicit result given (as opposed to result default, deny, or allow) then InControl will no longer set any result but just leave the result in the event as it already is
- Added new 'customname' action for spawn rules that you can use to set customnames on mobs when they spawn (turns out this is not possible to do with NBT)
- The 'mintime' and 'maxtime' tests will now correctly work beyond the first day
InControl - 1.12-3.9.7
on Jan 26, 2023InControl 1.12-3.9.7
- Various cleanups from SM9
- Subscribe to events with lowest priority to potentially catch more mods which have the same subscriber (from SM9)
- Fixed 'remove' in potential spawn. It was broken
InControl - 1.12-3.9.6
on Jan 26, 2023InControl 1.12-3.9.6
- Update to be compatible with Fx Control