- Added Keybinds for giving up while incapacitated (ctrl+delete on neoforge, delete on fabric by default)
- Fixed a bug where the revive progress bar wouldn't reach the end.
- Added a GUI rendered down counter
- With client configs to toggle it, toggle the colors, and change its position
- Added ShouldDieOnOverkillDamage - on by default, if the player takes more damage than your max health and current health combined, they die immediately instead of being incapacitated
- Added DANGERManipulateGoalToAvoidDownPlayers, to prevent mobs from targetting down players.
- Removed the GlowingWhileDown, added the effect to the incapEffectData config
- Added optional config to allow you to add potion effects to players when they're revived.
- Adding blame to incapacitation and revive messages
- These messages also don't display if the death messages gamerule is disabled
- ShouldBlameIncapacitations and ShouldBlameRevives in the config control if the blame mechanic is used.
- Commands should no longer necessarily require a player selector, if a player is running it.
- All Comma Separated Value configs are now tags
- InstantKills -> damage_type > no_incap.json
- FoodReviveList -> item > revive_food.json
- FoodAdrenalineList -> item > adrenaline_food.json
- FoodHealList -> item > healing_food.json
- Additionally added:
- damage_type > no_mercy.json - When the merciful config is on, what damage types bypass the invulnerability (for damage that shouldn't be ignored such as falling in the void)
- entity_type > not_for_hunting.json - When Hunter is enabled, what entities shouldn't count?
- The Hunter config is now an integer instead of a boolean
- Disabled when set to 0
- Any number above 0 is the amount of kills a user needs to get while down to self-revive
- Fixes merciful functionality
- Potential fix for glowing applying when leaving mines while incapacitated
- Fixes the desaturation not disappearing when a mine is completed bug
- Re-enables desaturation by default
- Fixes Desaturation shaders soft crashing users to the main menu
- Adds shouldReturnLivesAcrossBiomes config, when true, completing a mine will reset the down counter and ticks until death when a mine is exited.
- Turn off Desaturation by default (currently does not un-desaturate if incapacitations are gained by returning back to lobby)
- Seemingly fixed the desync issue
- The mod should be in a functional state, but I'm not doing a full QA run
- Craftmine port
- Hunter is on by default
- Adds support for cats who play minecraft (LOLCAT translation)
- Fixes potential issue with desaturation stopping after logging out and logging back in
- Adds in foodAdrenalineList as a config option. There are no items in by default, but specified items when consumed will
- Fixes DANGERFullServerKill being on by default
- Adds in DANGERFullServerKill, allowing all players to die at once when everyone is down and there is no known chance for a self-revive.
- Fixes DANGERFullServerKill being on by default
- Fixes DANGERFullServerKill being on by default
- Adds in DANGERFullServerKill, allowing all players to die at once when everyone is down and there is no known chance for a self-revive.



