- Fixes potential crashes when configs are not filled out completely by filling in the default value internally, and providing a warning in the log about doing so.
- Adds in a config to disable all damage attributed to an incapacitated player, default off
- Adds in a config to disable players from using elytras while incapacitated, default off
- Fixes cases where armor is damaged when using /incap die. Also makes incapacitated's bleed out much less prone to issues.
- Adds in 3 new statistics for the statistics page
- Times Incapacitated - Tracks how many times a player has been incapacitated
- Players Revived - Tracks how many players you've revived (not including yourself)
- Times You Revived Yourself - Tracks how many times a player revived themselves.
- Mild refactoring
- Port to 1.21.1
- New config: CanBreakOrInteractWithBlocks - defaults to false. When false, players will be unable to mine while incapacitated.
- New config: CanJumpWhileDown - defaults to false. When false, players will be unable to jump while incapacitated.
- New config: ShouldDownTimeReset - defaults to false. When true, player's down tick counter will reset when revived, giving them the full configured length of time for each incapacitation
- New command: setDownTicks - Sets the amount of time, in ticks, a player can be down for before they bleed out.