Compatibility
Minecraft: Java Edition
1.21–1.21.1
1.20.1
Platforms
Supported environments
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Licensed LGPL-3.0-or-later
Published 12 months ago
Updated yesterday
Changelog
Lera presents: InfDim 2.4 the Chromatic Antics update :D
New content:
- Chromatic Wool (and its respective Carpet): new blocks that can be gotten by throwing wool into a portal. Can be dyed any color you want! The color starts as the portal's color but can be adjusted with an array of different items (consult EMI).
- Chromatic Matter: a paint tool for Chromatic Wool, can copy and paste colors between different blocks of it.
- The Langton's Ant block now fully works as expected and also has a use in progression: namely, if obtained and placed on a Transfinite Altar, and the altar is then rightclicked, it starts a miniboss battle.
- The actual miniboss (Bishop of Lang) I still don't consider fully complete, but it has some basic attacks for now :D
- There's also the Langton's Ant entity, which spawns in the same battle; i'll want to expand on those later a bit. They can walk on water and the big one that spawns in battle is actually rideable!
- The miniboss drops a Star of Lang, which is a new item intended to serve as a non-consumable crafting catalyst for the mod's midgame recipes.
- Iridescent Star - another new item. It can cycle through colors of some blocks (transfinite altars, chromatic and iridescent wool) and is intended to become a crafting component for endgame tools. Two of those are currently implemented and craftable:
- the Cosmic Altar, which for now does nothing and
- the F4, which is fully functional!
- The F4 is a device that can move portals around in a single click. Click on a portal to absorb it, on ground blocks to place a portal, and in the air to open a config menu where the dimensions of placed portals can be adjusted. You can also press F4 while holding it to place portals around you in the air. The destination of resulting portals can be set by throwing F4 into an infinity portal.
- When used in survival, F4 uses a charge system, keeping track of the amount of obsidian it has stored inside. To charge it, absorb some portals or combine it with obsidian in a crafting grid.
- Cass made a "Notes" Block for an upcoming Notes dimension - it plays random notes when receiving a random tick (potential randomizer for redstone?). Pretty much complete but may receive changes in the future (for better integration).
- Chaos creepers now drop a random music disc when killed by a skeleton. The selection of music, unlike that of regular creepers, encompasses every individual music track in Minecraft, including game and menu music, and automatically generates itself on invocation meaning any music from mods is also on the menu.
- A new effect is added, called "Afterglow", which is given to the player upon succsessful completion of an iridescent journey.
- Slightly improves the player's movement, attack and mining speed, and slightly reduces gravity. This effect should stack with other bonuses to those stats, including Haste (+1 level to that).
- The duration is configurable, with the default being 24 minutes. A journey without dimension shifting only gives half the duration.
Changes:
- The transfinite altar now comes in more colors! 12 colors + gray instead of 6 + gray. For now it's just a cosmetic change, but i'm preparing it for a future integration with the Cosmic Altar (for which the Transfinite would be serving as item pedestals).
- In account with player feedback, Iridescence now only gives you level I of the effect on contact, which does not induce dimension shifting (only the shader effect). To get the full effect from before, you have to collect it in a bottle (right-click on a source block) and actually drink it.
- These bottles are also obtainable from brewing, which is something I plan to expand upon in later updates.
- Updated the related advancement accordingly.
- Chaos pawns now drop contents of a random loot table instead of random items; this prevents intentionally unobtainable items, i.e. bedrock and spawn eggs, from dropping from them. This behaviour can be reverted with a new config option.
Tweaks and QOL:
- Iridescence-related items now have rainbowy names :D
- Removed the inherent position-based dependency of the color of iridescent wool in favor of setting it with an iridescent star.
- Durations of some side effects of iridescence are now configurable.
- Timeout period when deleting a dimension with a reset charge can now be changed or disabled in configs.
- Ender dragons in infinity dimensions now have their mob griefing disabled.
Bugfixes:
- Transfinite keys obtained from multicolored easter egg portals used to not stack on occasions due to having hidden mismatching color components (not actually used in their rendering). This is now fixed.
- A bug in Mojang's own code is fixed that was sometimes making the game crash from "legacy random source" when bees spawn as part of biome spawning (which never happens in vanilla so no wonder mojang missed it)
- There's a new system in place that takes direct control over mob spawning in the mod's biomes, which should fix:
- modded mobs refusing to spawn
- modded mobs spawning in midair
- modded mobs spawning nonstop and lagging the game like there's no tomorrow.
An Easter dimension with the key "end" is added for testing this, which is set to spawn every mob in the game. If you go there and bad things happen, it means i goofed :D
Technical:
- The /warp command is reworked a bit, allowing to warp by text, numerical ID (/warp id <number>) and dimension identifier (i.e. minecraft:overworld; /warp existing <identifier>). The old /warp-id command is thus removed.
- The position-searching logic for /warp is also improved a bit, now it should succeed in finding an open position more often.
- For use in those creeper discs, a new system is added that creates a sound event and a jukebox song for every individual music track in the game, allowing to separate them from other music (i.e. every individual track of C418's gets its own sound event, whereas playing music.game would select a random one of them). Due to how sound IDs work, it is partially done on the client, as such it generates its data on first player connection.
Files
Metadata
Release channel
BetaVersion number
2.4.0+1.21.1Loaders
Game versions
1.21–1.21.1Downloads
40Publication date
January 21, 2025 at 1:09 AMPublisher
LeraRiemann
Creator & content dev