Inventory Pause (Forge)

Inventory Pause (Forge)

Mod

Pause your single player game when you open your inventory.

Client AdventureGame MechanicsUtility

1,502 downloads
12 followers
Created3 years ago
Updated17 days ago

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This release adds optional support for the Alex's Mobs Animal Dictionary and fixes a bug causing the "Add to Custom Screens" keybind to not work.

To add Alex's Mobs Animal Dictionary or any other mods using the Citadel library for their books follow these steps:

  1. Open the control settings and assign the "Add to Custom Screens" keybind to a key of your choosing
  2. Open the animal dictionary
  3. Press that key, the game should now pause
  4. After exiting the Animal Dictionary you should see "Inventory Pause: Added current screen to the list of custom paused screens" pop up in the chat

The "reset time between compat ticks" button is no longer available when the "time between compat ticks" value is default (20 ticks)

The previous 1.19.4 version was a bit broken so here's a working one! Small additional change: the reset time between compat ticks button is no longer available when the time between compat ticks value is default (20 ticks)

Port to NeoForge 1.20.3/1.20.4

Just a port to NeoForge 1.20.2 ^_^

This is a port to 1.20 including the 1.19 config screen :)

  • Replaces the current config screen with a more clearly laid out one
  • Add new config option for disabling pausing the sound system
  • Fix crashes on dedicated servers
  • Remove Cloth Config dependency

Adds game mode switcher support

  • Add compat feature for custom screens:
    • Instead of completely pausing the game you can specify screens to only tick every X amount of ticks (e.g every 20 ticks) - this should fix any incompatibilities breaking custom UI elements
  • Add support for the death screen
  • Add support for the game mode switcher
  • Add Forge Update Checker support using Modrinth's API
  • Add key binds for copying the current screen's class name to clipboard and for opening the settings in-game

Due to an oversight this feature wasn't completely ported from 1.19

  • Add compat feature for custom screens:
    • Instead of completely pausing the game you can specify screens to only tick every X amount of ticks (e.g every 20 ticks) - this should fix any incompatibilities breaking custom UI elements
  • Add support for the death screen
  • Add support for the game mode switcher
  • Add Forge Update Checker support using Modrinth's API
  • Add key binds for copying the current screen's class name to clipboard and for opening the settings in-game
  • Add compat feature for custom screens:
    • Instead of completely pausing the game you can specify screens to only tick every X amount of ticks (e.g every 20 ticks) - this should fix any incompatibilities breaking custom UI elements
  • Add support for the death screen
  • Add Forge Update Checker support using Modrinth's API
  • Add key binds for copying the current screen's class name to clipboard and for opening the settings in-game

Fixes #79 by moving the support target to a newer Mekanism version in which Gui initialisation logic was refactored

Due to an oversight some 1.16 builds were broken as necessary files were not included. This release fixes https://github.com/macbrayne/inventory-pause-forge/issues/80.

This is a simple port to 1.19, all 1.18 functionality is retained

Similarly to the 1.17.1 v0.9 release this initial 1.18.1 release removes all mod compat however mod classes can still be added manually in the mod compat section.

This initial 1.17 release removes all mod compat however mod classes can still be added manually in the mod compat section.

The project has been updated to mc1.16.5_v0.8. No changelog was specified.

  • fix missing translation keys

External resources



Project members

macbrayne

Owner


Technical information

License
EUPL-1.2
Client side
required
Server side
unsupported
Project ID