- Add compat feature for custom screens:
- Instead of completely pausing the game you can specify screens to only tick every X amount of ticks (e.g every 20 ticks) - this should fix any incompatibilities breaking custom UI elements
- Add support for the death screen
- Add support for the game mode switcher
- Add Forge Update Checker support using Modrinth's API
- Add key binds for copying the current screen's class name to clipboard and for opening the settings in-game
- Add compat feature for custom screens:
- Instead of completely pausing the game you can specify screens to only tick every X amount of ticks (e.g every 20 ticks) - this should fix any incompatibilities breaking custom UI elements
- Add support for the death screen
- Add Forge Update Checker support using Modrinth's API
- Add key binds for copying the current screen's class name to clipboard and for opening the settings in-game
Due to an oversight some 1.16 builds were broken as necessary files were not included. This release fixes https://github.com/macbrayne/inventory-pause-forge/issues/80.
This release adds easier Mod Support for the following mods: Industrial Foregoing & Titanium, AppliedEnergistics 2, Botania, Curios, Iron Chest, Mekanism, Project E, Refined Storage, The Twilight Forest, Waystones You can enable the modules via the ingame config screen but they are also completely configurable using the config files.
Please create an issue if some GUIs are missing or you want to request a mod.
It also adds a new config toggle to prevent Minecraft from saving the game every time you pause the game! (for people getting lag spikes when opening inventories)
Unfortunately also a breaking change is introduced: the config format is no longer JSON but TOML as that's what most other mods use.
(plus a bit of code cleanup and less boilerplate)